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	<id>https://mariogalaxy.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MasterLuma</id>
	<title>Super Mario Galaxy wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://mariogalaxy.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MasterLuma"/>
	<link rel="alternate" type="text/html" href="https://mariogalaxy.org/wiki/Special:Contributions/MasterLuma"/>
	<updated>2026-05-04T16:20:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=388</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=388"/>
		<updated>2025-07-11T06:43:12Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Discs are standard DVD-ROM discs that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none were ever issued or available for KOR, TWN, USA). Due to the region protections, standard American DVD players are unable to play these discs. However, their disc images/ISOs can be dumped (currently only tested) on Linux.&lt;br /&gt;
&lt;br /&gt;
These discs feature 24-minute-long, 9:16, MPEG2 videos showing some of the game&#039;s basic mechanics (how to navigate the various player controls, mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc cases, explicitly stated, that the videos recorded for these discs were played on development builds of Super Mario Galaxy 2 (for each region, respectively). What precisely are the build dates or time frames, we are unsure about. However, given that these discs were released alongside these Super Mario Galaxy 2 regions, they must be very close to the retail builds. In observations from various clips from both discs, 3 main cutaways of debug capabilities of these builds are the supposed ability to silence or change stage BGM, a [https://mariogalaxy.org/wiki/StageSelectMenu StageSelectMenu] of some kind (as seen from some stages being played on 0 Stars counted) and perhaps a PAD recorder for maintaining consistency in player movements between language sections.&lt;br /&gt;
&lt;br /&gt;
Secondly, it can also be seen that these discs have been assigned with an ID starter of 9B4, instead of the retail SB4; making it one of the few non-Wii compatible discs to be assigned with a Wii-disc-like ID (and ring code).&lt;br /&gt;
&lt;br /&gt;
The following Gallery currently only contains image scans (made by a Canon printer) of the EU version of these discs, with full disc image ISO dumps and web recreations linked below.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Front.jpg|Disc sleeve exterior obverse&lt;br /&gt;
File:Back.jpg|Disc sleeve exterior reverse&lt;br /&gt;
File:Outside.jpg|Disc sleeve exterior&lt;br /&gt;
File:Inside.jpg|Disc sleeve interior&lt;br /&gt;
File:InfoSheetFront.jpg|Info sheet obverse&lt;br /&gt;
File:InfoSheetBack.jpg|Info sheet reverse&lt;br /&gt;
File:DiscObverse.jpg|Disc obverse&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/eu European DVD web recreation]&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/jp Japanese DVD web recreation]&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/SMG2_EUR.iso European DVD ISO]&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/SUPER_MARIO_GALAXY_2.iso Japanese DVD ISO]&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=387</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=387"/>
		<updated>2025-07-11T06:39:54Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Discs are standard DVD-ROM discs that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none were ever issued or available for KOR, TWN, USA). Due to the region protections, standard American DVD players are unable to play these discs. However, their disc images/ISOs can be dumped (currently only tested) on Linux.&lt;br /&gt;
&lt;br /&gt;
These discs feature 24-minute-long, 9:16, MPEG2 videos showing some of the game&#039;s basic mechanics (how to navigate the various player controls, mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc cases, explicitly stated, that the videos recorded for these discs were played on development builds of Super Mario Galaxy 2 (for each region, respectively). What precisely are the build dates or time frames, we are unsure about. However, given that these discs were released alongside these Super Mario Galaxy 2 regions, they must be very close to the retail builds. In observations from various clips from both discs, 3 main cutaways of debug capabilities of these builds are the supposed ability to silence or change stage BGM, a StageSelectMenu of some kind (as seen from some stages being played on 0 Stars counted) and perhaps a PAD recorder for maintaining consistency in player movements between language sections.&lt;br /&gt;
&lt;br /&gt;
Secondly, it can also be seen that these discs have been assigned with an ID starter of 9B4, instead of the retail SB4; making it one of the few non-Wii compatible discs to be assigned with a Wii-disc-like ID (and ring code).&lt;br /&gt;
&lt;br /&gt;
The following Gallery currently only contains image scans (made by a Canon printer) of the EU version of these discs, with full disc image ISO dumps and web recreations linked below.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Front.jpg|Disc sleeve exterior obverse&lt;br /&gt;
File:Back.jpg|Disc sleeve exterior reverse&lt;br /&gt;
File:Outside.jpg|Disc sleeve exterior&lt;br /&gt;
File:Inside.jpg|Disc sleeve interior&lt;br /&gt;
File:InfoSheetFront.jpg|Info sheet obverse&lt;br /&gt;
File:InfoSheetBack.jpg|Info sheet reverse&lt;br /&gt;
File:DiscObverse.jpg|Disc obverse&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/eu European DVD web recreation]&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/jp Japanese DVD web recreation]&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/SMG2_EUR.iso European DVD ISO]&lt;br /&gt;
* [https://mariogalaxy.org/smg2dvd/SUPER_MARIO_GALAXY_2.iso Japanese DVD ISO]&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=385</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=385"/>
		<updated>2025-04-26T05:46:52Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Added in descriptors for the JP version of this disc and grammar agreements, other misc. edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Discs are standard DVD-ROM discs that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none were ever issued or available for CHN, KOR, TWN, USA). Due to the region protections, standard American DVD players are unable to play these discs. However, their disc images/ISOs can be dumped (currently only tested) on Linux (dumps of which will soon be available for preservation purposes).&lt;br /&gt;
&lt;br /&gt;
These discs feature 24-minute-long, 9:16, MPEG2 videos showing some of the game&#039;s basic mechanics (how to navigate the various player controls, mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc cases, explicitly stated, that the videos recorded for these discs were played on development builds of Super Mario Galaxy 2 (for each region, respectively). What precisely are the build dates or time frames, we are unsure about. However, given that these discs were released alongside these Super Mario Galaxy 2 regions, they must be very close to the retail builds. In observations from various clips from both discs, 3 main cutaways of debug capabilities of these builds are the supposed ability to silence or change stage BGM, a StageSelectMenu of some kind (as seen from some stages being played on 0 Stars counted) and perhaps a PAD recorder for maintaining consistency in player movements between language sections.&lt;br /&gt;
&lt;br /&gt;
Secondly, it can also be seen that these discs have been assigned with an ID starter of 9B4, instead of the retail SB4; making it one of the few non-Wii compatible discs to be assigned with a Wii-disc-like ID (and ring code).&lt;br /&gt;
&lt;br /&gt;
The following Gallery currently only contains image scans (made by a Canon printer) of the EU version of these discs.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Front.jpg|Disc sleeve exterior obverse&lt;br /&gt;
File:Back.jpg|Disc sleeve exterior reverse&lt;br /&gt;
File:Outside.jpg|Disc sleeve exterior&lt;br /&gt;
File:Inside.jpg|Disc sleeve interior&lt;br /&gt;
File:InfoSheetFront.jpg|Info sheet obverse&lt;br /&gt;
File:InfoSheetBack.jpg|Info sheet reverse&lt;br /&gt;
File:DiscObverse.jpg|Disc obverse&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=User:MasterLuma&amp;diff=380</id>
		<title>User:MasterLuma</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=User:MasterLuma&amp;diff=380"/>
		<updated>2025-02-20T02:46:56Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An admin of the MarioGalaxy wiki.&lt;br /&gt;
&lt;br /&gt;
Super Mario Galaxy and Wii modding enthusiast.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Official_Soundtrack_CDs&amp;diff=351</id>
		<title>Official Soundtrack CDs</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Official_Soundtrack_CDs&amp;diff=351"/>
		<updated>2023-06-27T00:00:19Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;lorem&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;ipsum&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;lorem&#039;&#039;&#039; &#039;&#039;ipsum&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=350</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=350"/>
		<updated>2023-06-26T23:58:02Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TODO: Fix how the images here are displayed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Super Mario Galaxy 2 Instructional Disc is a standard DVD-ROM disc that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none was ever issued or available for USA). Due to the regional read protection locking on these discs, USA DVD readers (no other DVD reader types have yet been tested) will not recognize or refuse to have its contents copied/read (for dumping purposes), even including being able to just play the disc.&lt;br /&gt;
&lt;br /&gt;
The disc features a 24-minute-long, 9:16, MPEG2 video showing some of the game&#039;s basic mechanics (how to navigate the various player controls mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc case, that the video recorded for this disc was played on a development build of Super Mario Galaxy 2. What precisely is the build date or time frame, or what unique things this build had, we are unsure about. But given these discs were released alongside these Super Mario Galaxy 2 regions, it must be very close to the retail build. Secondly, it can also be seen that the disc has been assigned with an ID starter of 9B4, instead of the retail SB4; making it one of the few non-Wii compatible discs to be assigned with a Wii-disc-like ID (and ring code).&lt;br /&gt;
&lt;br /&gt;
Gallery (scans taken by Canon Printer):&lt;br /&gt;
[[File:Front.jpg]]&lt;br /&gt;
[[File:Back.jpg]]&lt;br /&gt;
[[File:Inside.jpg]]&lt;br /&gt;
[[File:Outside.jpg]]&lt;br /&gt;
[[File:InfoSheetFront.jpg]]&lt;br /&gt;
[[File:InfoSheetBack.jpg]]&lt;br /&gt;
[[File:DiscObverse.jpg]]&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Super_Mario_128&amp;diff=349</id>
		<title>Super Mario 128</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Super_Mario_128&amp;diff=349"/>
		<updated>2023-06-23T02:05:56Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Mario 128 was a GameCube tech demo shown at the Nintendo Space World trade show in 2000. It&#039;s simply 128 Marios trying to push each other off to their deaths. Despite never being released to the public, the technology/code of the demo would later appear in the Pikmin games, Super Mario Galaxy and other [[JSYSTEM]] games.&lt;br /&gt;
&lt;br /&gt;
The director of Super Mario 128, [[Yoshiaki Koizumi]], would go on to serve as the director of Super Mario Galaxy.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is an unused AST (Audio Stream) file present in Donkey Kong Jungle Beat&#039;s (Wii) AudioRes/Stream folder- named smw.ast (likely an acronym for Super Mario World, oddly enough) where when played, seems to perfectly match the music used for the Super Mario 128 demo. If this is truly a perfect match of the audio used for Super Mario 128, or at least extremely similar to it, then this would be the only content we have from the demo, since no other assets were ever publically shared (as stated above).&lt;br /&gt;
&lt;br /&gt;
Several YouTube videos with footage of the live demo from people who attended Nintendo&#039;s Spaceworld 2000 are available, being the only other remnants of this piece of 3D Mario history. Some, but not all included:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/embed/VBH50xxUKEk&lt;br /&gt;
https://www.youtube.com/embed/ElZ6NeZNV44&lt;br /&gt;
https://www.youtube.com/embed/3h2E6CGV3HQ&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Super_Mario_128&amp;diff=348</id>
		<title>Super Mario 128</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Super_Mario_128&amp;diff=348"/>
		<updated>2023-06-23T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Mario 128 was a GameCube tech demo shown at the Nintendo Space World trade show in 2000. It&#039;s simply 128 Marios trying to push each other off to their deaths. Despite never being released to the public, the technology/code of the demo would later appear in the Pikmin games, Super Mario Galaxy and other [[JSYSTEM]] games.&lt;br /&gt;
&lt;br /&gt;
The director of Super Mario 128, [[Yoshiaki Koizumi]], would go on to serve as the director of Super Mario Galaxy.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is an unused AST (Audio Stream) file present in Donkey Kong Jungle Beat&#039;s (Wii) AudioRes/Stream folder- named smw.ast (likely an acronym for Super Mario World, oddly enough) where when played, seems to perfectly match the music used for the Super Mario 128 demo. If this is truly a perfect match of the audio used for Super Mario 128, or at least extremely similar to it, then this would be the only content we have from the demo, since no other assets were ever publically shared (as stated above).&lt;br /&gt;
&lt;br /&gt;
Several YouTube videos with footage of the live demo from people who attended Spaceworld 2000 are available, being the only other remnants of this piece of 3D Mario history. Some, but not all included:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/embed/VBH50xxUKEk&lt;br /&gt;
https://www.youtube.com/embed/ElZ6NeZNV44&lt;br /&gt;
https://www.youtube.com/embed/3h2E6CGV3HQ&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Super_Mario_128&amp;diff=347</id>
		<title>Super Mario 128</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Super_Mario_128&amp;diff=347"/>
		<updated>2023-06-23T01:51:44Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Mario 128 was a GameCube tech demo shown at the Nintendo Space World trade show in 2000. It&#039;s simply 128 Marios trying to push each other off to their deaths. Despite never being released to the public, the technology/code of the demo would later appear in the Pikmin games, Super Mario Galaxy and other [[JSYSTEM]] games.&lt;br /&gt;
&lt;br /&gt;
The director of Super Mario 128, [[Yoshiaki Koizumi]], would go on to serve as the director of Super Mario Galaxy.&lt;br /&gt;
&lt;br /&gt;
Several YouTube videos with footage of the live demo from people who attended Spaceworld 2000 are available. Some, but not all included:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;1520&amp;quot; height=&amp;quot;577&amp;quot; src=&amp;quot;https://www.youtube.com/embed/VBH50xxUKEk&amp;quot; title=&amp;quot;Super Mario 128 Demo - Original &amp;amp;quot;Lost&amp;amp;quot; Source Footage, Complete&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;1520&amp;quot; height=&amp;quot;577&amp;quot; src=&amp;quot;https://www.youtube.com/embed/ElZ6NeZNV44&amp;quot; title=&amp;quot;Super Mario 128 - Tech Demo&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;1520&amp;quot; height=&amp;quot;577&amp;quot; src=&amp;quot;https://www.youtube.com/embed/3h2E6CGV3HQ&amp;quot; title=&amp;quot;Super Mario 128 (Tech Demo Direct Feed)&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=346</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=346"/>
		<updated>2023-06-22T04:24:02Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Disc is a standard DVD-ROM disc that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none was ever issued or available for USA). Due to the regional read protection locking on these discs, USA DVD readers (no other DVD reader types have yet been tested) will not recognize or refuse to have its contents copied/read (for dumping purposes), even including being able to just play the disc.&lt;br /&gt;
&lt;br /&gt;
The disc features a 24-minute-long, 9:16, MPEG2 video showing some of the game&#039;s basic mechanics (how to navigate the various player controls mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc case, that the video recorded for this disc was played on a development build of Super Mario Galaxy 2. What precisely is the build date or time frame, or what unique things this build had, we are unsure about. But given these discs were released alongside these Super Mario Galaxy 2 regions, it must be very close to the retail build. Secondly, it can also be seen that the disc has been assigned with an ID starter of 9B4, instead of the retail SB4; making it one of the few non-Wii compatible discs to be assigned with a Wii-disc-like ID (and ring code).&lt;br /&gt;
&lt;br /&gt;
Gallery (scans taken by Canon Printer):&lt;br /&gt;
[[File:Front.jpg]]&lt;br /&gt;
[[File:Back.jpg]]&lt;br /&gt;
[[File:Inside.jpg]]&lt;br /&gt;
[[File:Outside.jpg]]&lt;br /&gt;
[[File:InfoSheetFront.jpg]]&lt;br /&gt;
[[File:InfoSheetBack.jpg]]&lt;br /&gt;
[[File:DiscObverse.jpg]]&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=345</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=345"/>
		<updated>2023-06-22T04:18:51Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Disc is a standard DVD-ROM disc that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none was ever issued or available for USA). Due to the regional read protection locking on these discs, USA DVD readers (no other DVD reader types have yet been tested) will not recognize or refuse to have its contents copied/read (for dumping purposes), even including being able to just play the disc.&lt;br /&gt;
&lt;br /&gt;
The disc features a 24-minute-long, 9:16, MPEG2 video showing some of the game&#039;s basic mechanics (how to navigate the various player controls mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc case, that the video recorded for this disc was played on a development build of Super Mario Galaxy 2. What precisely is the build date or time frame, or what unique things this build had, we are unsure about. But given these discs were released alongside these Super Mario Galaxy 2 regions, it must be very close to the retail build. Secondly, it can also be seen that the disc has been assigned with an ID starter of 9B4, instead of the retail SB4; making it one of the few non-Wii compatible discs to be assigned with a Wii-disc-like ID (and ring code).&lt;br /&gt;
&lt;br /&gt;
Gallery (scans taken by Canon Printer):&lt;br /&gt;
[[File:Front.jpg|thumb]]&lt;br /&gt;
[[File:Back.jpg|thumb]]&lt;br /&gt;
[[File:Inside.jpg|thumb]]&lt;br /&gt;
[[File:Outside.jpg|thumb]]&lt;br /&gt;
[[File:InfoSheetFront.jpg|thumb]]&lt;br /&gt;
[[File:InfoSheetBack.jpg|thumb]]&lt;br /&gt;
[[File:DiscObverse.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:DiscObverse.jpg&amp;diff=344</id>
		<title>File:DiscObverse.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:DiscObverse.jpg&amp;diff=344"/>
		<updated>2023-06-22T04:16:50Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Obverse of the Disc.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:InfoSheetBack.jpg&amp;diff=343</id>
		<title>File:InfoSheetBack.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:InfoSheetBack.jpg&amp;diff=343"/>
		<updated>2023-06-22T04:14:10Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back-side of the Information Sheet.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:InfoSheetFront.jpg&amp;diff=342</id>
		<title>File:InfoSheetFront.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:InfoSheetFront.jpg&amp;diff=342"/>
		<updated>2023-06-22T04:13:35Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front of the Information Sheet.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:Outside.jpg&amp;diff=341</id>
		<title>File:Outside.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:Outside.jpg&amp;diff=341"/>
		<updated>2023-06-22T04:12:36Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outside of the Disc Case.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:Inside.jpg&amp;diff=340</id>
		<title>File:Inside.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:Inside.jpg&amp;diff=340"/>
		<updated>2023-06-22T04:11:55Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Opened Disc Case (With All Contents Inside).&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:Back.jpg&amp;diff=339</id>
		<title>File:Back.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:Back.jpg&amp;diff=339"/>
		<updated>2023-06-22T04:10:56Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Back of the Disc Case (Closed).&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:Front.jpg&amp;diff=338</id>
		<title>File:Front.jpg</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:Front.jpg&amp;diff=338"/>
		<updated>2023-06-22T04:09:54Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Front of the Disc Case (Closed).&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=337</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=337"/>
		<updated>2023-06-22T04:02:05Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Disc is a standard DVD-ROM disc that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none was ever issued or available for USA). Due to the regional read protection locking on these discs, USA DVD readers (no other DVD reader types have yet been tested) will not recognize or refuse to have its contents copied/read (for dumping purposes), even including being able to just play the disc.&lt;br /&gt;
&lt;br /&gt;
The disc features a 24-minute-long, 9:16, MPEG2 video showing some of the game&#039;s basic mechanics (how to navigate the various player controls mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc case, that the video recorded for this disc was played on a development build of Super Mario Galaxy 2. What precisely is the build date or time frame, or what unique things this build had, we are unsure about. But given these discs were released alongside these Super Mario Galaxy 2 regions, it must be very close to the retail build.&lt;br /&gt;
&lt;br /&gt;
Gallery (scans taken by Canon Printer):&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=336</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=336"/>
		<updated>2023-06-22T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Instructional Disc is a standard DVD-ROM disc that came separately with some European and Japanese region Super Mario Galaxy 2 disc purchases (none was ever issued or available for USA). Due to the regional read protection locking on these discs, USA DVD readers will not recognize or refuse to have its contents copied/read (for dumping purposes), even including being able to just play the disc.&lt;br /&gt;
&lt;br /&gt;
The disc features a 24-minute-long, 9:16, MPEG2 video showing some of the game&#039;s basic mechanics (how to navigate the various player controls mostly).&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc case, that the video recorded for this disc was played on a development build of Super Mario Galaxy 2. What precisely is the build date or time frame, or what unique things this build had, we are unsure about. But given these discs were released alongside these Super Mario Galaxy 2 regions, it must be very close to the retail build.&lt;br /&gt;
&lt;br /&gt;
Gallery (scans taken by Canon Printer):&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=335</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=335"/>
		<updated>2023-06-22T03:54:44Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Super Mario Galaxy 2 Bonus Instructional Disc was a standard DVD-ROM disc that came separately for European and Japanese region Super Mario Galaxy 2 disc purchases (none was ever issued or available for USA).&lt;br /&gt;
&lt;br /&gt;
The disc features a 24-minute-long, 9:16, MPEG2 video showing some of the game&#039;s basic mechanics.&lt;br /&gt;
&lt;br /&gt;
Interestingly, it can be seen in text on the inside of the disc case, that the video recorded for this disc was played on a development build of Super Mario Galaxy 2. What precisely is the build date or time frame, or what unique things this build had, we are unsure about. But given these discs were released alongside Super Mario Galaxy 2, it must be very close to the retail build.&lt;br /&gt;
&lt;br /&gt;
Gallery (scans taken by Canon Printer):&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=330</id>
		<title>Instructional DVD</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Instructional_DVD&amp;diff=330"/>
		<updated>2023-06-08T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;lorem ipsum&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lorem ipsum&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File_system&amp;diff=329</id>
		<title>File system</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File_system&amp;diff=329"/>
		<updated>2023-06-03T22:04:54Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== SMG1 ==&lt;br /&gt;
{| class=&amp;quot;textbox grid alt center&amp;quot; style=&amp;quot;border:1px solid #aaa; margin: auto; text-align: center&amp;quot; rules=all&lt;br /&gt;
|- style=background:#ccccff&lt;br /&gt;
! colspan=3 | SMG1 Filesystem&lt;br /&gt;
|- style=background:white&lt;br /&gt;
! Name !! Number of Subdirs !! Total Number of Files&lt;br /&gt;
|-&lt;br /&gt;
| AllTargetAddressMap || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AllTargetModuleData || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AudioRes || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Debug || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HomeButton2 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| LayoutData || 0 || 92&lt;br /&gt;
|-&lt;br /&gt;
| MapPartsData || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ModuleData || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| MovieData || 0 || 9&lt;br /&gt;
|-&lt;br /&gt;
| ObjectData || 0 || 1,844&lt;br /&gt;
|-&lt;br /&gt;
| ParticleData || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| StageData || 48 || 279&lt;br /&gt;
|-&lt;br /&gt;
| SystemData || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | opening.bnr&lt;br /&gt;
|}&lt;br /&gt;
=== Regional folders ===&lt;br /&gt;
{| class=&amp;quot;textbox grid alt center&amp;quot; style=&amp;quot;border:1px solid #aaa; margin: auto; text-align: center&amp;quot; rules=all&lt;br /&gt;
|- style=background:#ccccff&lt;br /&gt;
! colspan=3 | SMG1 Language Folders&lt;br /&gt;
|- style=background:white&lt;br /&gt;
! Region || Name&lt;br /&gt;
|-&lt;br /&gt;
| China (Nvidia Shield) || CnSimpChinese&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuDutch&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuFrench&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuGerman&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuItalian&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
| Japan || JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || KrKorean&lt;br /&gt;
|-&lt;br /&gt;
| USA || UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
| USA || UsFrench&lt;br /&gt;
|-&lt;br /&gt;
| USA || UsSpanish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SMG2 ==&lt;br /&gt;
{| class=&amp;quot;textbox grid alt center&amp;quot; style=&amp;quot;border:1px solid #aaa; margin: auto; text-align: center&amp;quot; rules=all&lt;br /&gt;
|- style=background:#ccccff&lt;br /&gt;
! colspan=3 | SMG2 Filesystem&lt;br /&gt;
|- style=background:white&lt;br /&gt;
! Name !! Number of Subdirs !! Total Number of Files&lt;br /&gt;
|-&lt;br /&gt;
| AllTargetAddressMap || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AllTargetModuleData || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AudioRes || 5 || 714&lt;br /&gt;
|-&lt;br /&gt;
| Debug || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HomeButton2 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| LayoutData || 0 || 89&lt;br /&gt;
|-&lt;br /&gt;
| LightData || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| LocalizeData || &#039;&#039;&#039;VARIES&#039;&#039;&#039; || &#039;&#039;&#039;VARIES&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MapPartsData || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ModuleData || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| ObjectData || 0 || 1,576&lt;br /&gt;
|-&lt;br /&gt;
| ParticleData || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| StageData || 529 || 949&lt;br /&gt;
|-&lt;br /&gt;
| SystemData || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | opening.bnr&lt;br /&gt;
|}&lt;br /&gt;
=== Regional Folders ===&lt;br /&gt;
Unlike SMG1, SMG2&#039;s language directories are located at /LocalizeData, rather than being located at the file system root. Like SMG1, each language directory has two subdirectories: LayoutData and MessageData.&lt;br /&gt;
{| class=&amp;quot;textbox grid alt center&amp;quot; style=&amp;quot;border:1px solid #aaa; margin: auto; text-align: center&amp;quot; rules=all&lt;br /&gt;
|- style=background:#ccccff&lt;br /&gt;
! colspan=3 | SMG2 Language Folders&lt;br /&gt;
|- style=background:white&lt;br /&gt;
! Region || Name&lt;br /&gt;
|-&lt;br /&gt;
| Taiwan || AsTradChinese&lt;br /&gt;
|-&lt;br /&gt;
| China (unreleased) || CnSimpChinese&lt;br /&gt;
|-&lt;br /&gt;
| China (unreleased) || CnTradChinese&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuDutch&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuFrench&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuGerman&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuItalian&lt;br /&gt;
|-&lt;br /&gt;
| Europe || EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
| Japan || JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || KrKorean&lt;br /&gt;
|-&lt;br /&gt;
| USA || UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
| USA || UsFrench&lt;br /&gt;
|-&lt;br /&gt;
| USA || UsSpanish&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Main_Page&amp;diff=273</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Main_Page&amp;diff=273"/>
		<updated>2023-03-11T04:52:26Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;&#039;&#039;Mario Galaxy&#039;&#039; Wiki&#039;&#039;&#039;! This Wiki is dedicated to &#039;&#039;&#039;&#039;&#039;Super Mario Galaxy&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Super Mario Galaxy 2&#039;&#039;&#039;&#039;&#039; (collectively &#039;&#039;&#039;&#039;&#039;the&#039;&#039; Super Mario Galaxy &#039;&#039;games&#039;&#039;&#039;&#039;&#039;, as used throughout the Wiki). This Wiki covers anything and everything about these games- playing strategies, mods, glitches, little-known stories about the games&#039; development, and much more! All the bits and bytes that make these games the true marvels that they are.&lt;br /&gt;
&lt;br /&gt;
Enjoy your time here reading and learning about the two best games in the Galaxy!&lt;br /&gt;
&lt;br /&gt;
[[Special:AllPages|List of pages]]&lt;br /&gt;
&lt;br /&gt;
[[File:Main Page picture.jpg|center]]&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=TokyoPatrolError&amp;diff=272</id>
		<title>TokyoPatrolError</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=TokyoPatrolError&amp;diff=272"/>
		<updated>2023-03-11T04:46:55Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;TokyoPatrolError&#039;&#039;&#039;&#039;&#039; is a mysterious string that appears in several unused [[MSBT]]s in Super Mario Galaxy 2 (most notably the E3 ones).&lt;br /&gt;
&lt;br /&gt;
The use of the string is obvious: it is used as a placeholder message in test stages for [[NPC]]s that need text (without which the game would crash). It is the origin that it mysterious; Tokyo is the location of the [[Nintendo EAD Tokyo|EAD branch]] that created the game, but the origin or meaning of &amp;quot;patrol error&amp;quot; is unknown.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=270</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=270"/>
		<updated>2023-03-10T05:44:41Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* Known games that use JSystem (in order of release) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first-party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSystem library.&lt;br /&gt;
&lt;br /&gt;
== Known games that use JSystem (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* [[Donkey Kong Jungle Beat]]&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== Known JSystem libraries (in alphabetical order) ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* J3DGraphLoader&lt;br /&gt;
* J3DU&lt;br /&gt;
* JAudio&lt;br /&gt;
* JAudio2&lt;br /&gt;
* JFramework&lt;br /&gt;
* JGadget&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JMessage&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStage&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=269</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=269"/>
		<updated>2023-03-10T05:44:00Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* Known JSystem libraries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first-party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSystem library.&lt;br /&gt;
&lt;br /&gt;
== Games that use JSystem (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* [[Donkey Kong Jungle Beat]]&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== Known JSystem libraries (in alphabetical order) ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* J3DGraphLoader&lt;br /&gt;
* J3DU&lt;br /&gt;
* JAudio&lt;br /&gt;
* JAudio2&lt;br /&gt;
* JFramework&lt;br /&gt;
* JGadget&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JMessage&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStage&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=268</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=268"/>
		<updated>2023-03-10T05:43:22Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* Known JSystem libraries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first-party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSystem library.&lt;br /&gt;
&lt;br /&gt;
== Games that use JSystem (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* [[Donkey Kong Jungle Beat]]&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== Known JSystem libraries ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* J3DGraphLoader&lt;br /&gt;
* J3DU&lt;br /&gt;
* JAudio&lt;br /&gt;
* JAudio2&lt;br /&gt;
* JFramework&lt;br /&gt;
* JGadget&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JMessage&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStage&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=267</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=267"/>
		<updated>2023-03-10T04:40:09Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first-party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSystem library.&lt;br /&gt;
&lt;br /&gt;
== Games that use JSystem (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* [[Donkey Kong Jungle Beat]]&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== JSystem libraries ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* J3DGraphLoader&lt;br /&gt;
* JAudio&lt;br /&gt;
* JAudio2&lt;br /&gt;
* JGadget&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=266</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=266"/>
		<updated>2023-03-10T04:39:27Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* Games that use JSystem (in order of release) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSys library.&lt;br /&gt;
&lt;br /&gt;
== Games that use JSystem (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* [[Donkey Kong Jungle Beat]]&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== JSystem libraries ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* J3DGraphLoader&lt;br /&gt;
* JAudio&lt;br /&gt;
* JAudio2&lt;br /&gt;
* JGadget&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=265</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=265"/>
		<updated>2023-03-10T04:38:51Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* JSystem libraries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSys library.&lt;br /&gt;
&lt;br /&gt;
== Games that use JSys (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* [[Donkey Kong Jungle Beat]]&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== JSystem libraries ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* J3DGraphLoader&lt;br /&gt;
* JAudio&lt;br /&gt;
* JAudio2&lt;br /&gt;
* JGadget&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:35th_Anniversary_Direct_SMG_Clip.mp4&amp;diff=256</id>
		<title>File:35th Anniversary Direct SMG Clip.mp4</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:35th_Anniversary_Direct_SMG_Clip.mp4&amp;diff=256"/>
		<updated>2023-03-09T06:06:57Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Super Mario Galaxy clip in Nintendo&#039;s Super Mario Bros. 35th Anniversary Direct video.&lt;br /&gt;
&lt;br /&gt;
Source: https://youtu.be/s_UcjEq2Dgk?t=879&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Anarchy_in_the_Galaxy&amp;diff=255</id>
		<title>Anarchy in the Galaxy</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Anarchy_in_the_Galaxy&amp;diff=255"/>
		<updated>2023-03-09T05:48:14Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;Anarchy in the Galaxy (Anarchy) was the first public instance and release of a program capable of editing the Mario Galaxy games&amp;#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition.   Anarchy is best...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anarchy in the Galaxy (Anarchy) was the first public instance and release of a program capable of editing the Mario Galaxy games&#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition. &lt;br /&gt;
&lt;br /&gt;
Anarchy is best known for its lack of a 3D renderer to view the stage(s) being edited, which Anarchy&#039;s successor like Whitehole implemented when it would first be released not too long after. Hence, Anarchy is not recommended for current use in editing any of the Galaxy games.&lt;br /&gt;
&lt;br /&gt;
A full list of Anarchy&#039;s creators/contributors is still relatively unknown (given the nature of how old the program is and how little documented it was at the time). However, we have a general idea as to those who were directly or somewhat involved:&lt;br /&gt;
-lorem ipsum&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Whitehole&amp;diff=254</id>
		<title>Whitehole</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Whitehole&amp;diff=254"/>
		<updated>2023-03-09T05:34:28Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whitehole is the successor to [[Anarchy in the Galaxy]] (sometimes just referred to as Anarchy). Both computer programs were developed as stage editors for the Super Mario Galaxy games, where Whitehole added many more features and built-in tools, and most notably, a 3D rendering of the stages (which Anarchy lacked).&lt;br /&gt;
&lt;br /&gt;
Development for Anarchy began sometime in early 2010 or 2011, some even believe before the 2nd Galaxy game came out, by a user(s) known as/by (???). The tool gained popularity as the online [[Kuribo64]] forums opened in 2012, which hosted many of the early Galaxy hacking scenes.&lt;br /&gt;
&lt;br /&gt;
Whitehole wouldn&#039;t begin development until 2012, when its earliest builds would be released to Kuribo64&#039;s uploader.&lt;br /&gt;
&lt;br /&gt;
From this day on; Whitehole, while other projects to replace it have occurred but all failed (Shibboleet&#039;s [[Takochu]], and SuperHackio&#039;s [[Starlight]], to name a few), still remains as the main stage editor for Galaxy hackers.&lt;br /&gt;
&lt;br /&gt;
While many public repositories for Whitehole exist, the most current and maintained of these (as of the writing of this page) is the following: https://github.com/SunakazeKun/Whitehole-Despaghettification&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Takochu&amp;diff=253</id>
		<title>Takochu</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Takochu&amp;diff=253"/>
		<updated>2023-03-09T05:30:28Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Takochu&#039;&#039;&#039; was a work-in-progress stage editor for the Galaxy games (programmed in C#) owned and led by Shibboleet. However, due to a lack of motivation and issues with community drama, as Shibboleet had stated here: http://shibboleet.us.to/takochu.html, development was halted, but archived in case others wanted to work on it; of which no major revives have yet taken place, letting Whitehole remain as the main stage editor.&lt;br /&gt;
The public archive for Takochu can be found here: https://github.com/shibbo/Takochu&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Open_questions&amp;diff=223</id>
		<title>Open questions</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Open_questions&amp;diff=223"/>
		<updated>2023-03-05T07:10:08Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;lorem ipsum&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lorem ipsum&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Takochu&amp;diff=207</id>
		<title>Takochu</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Takochu&amp;diff=207"/>
		<updated>2023-03-05T03:01:59Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Takochu was a work-in-progress stage editor for the Galaxy games (programmed in C#) owned and led by Shibboleet. However, due to the lack of motivation and issues with community drama, as Shibboleet had stated here: http://shibboleet.us.to/takochu.html, development was halted, but archived in case others wanted to work on it; of which no major revives have yet taken place, letting Whitehole remain as the main stage editor.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Takochu&amp;diff=206</id>
		<title>Takochu</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Takochu&amp;diff=206"/>
		<updated>2023-03-05T03:01:21Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;Takochu was a work-in-progress stage editor for the Galaxy games (programmed in C#) owned and led by Shibboleet. However, due to the lack of motivation and issues with community drama, as Shibboleet had stated here: http://shibboleet.us.to/takochu.html, development was halted, but archived in case others wanted to work on it; of which no major revives have taken place, letting Whitehole remain as the main stage editor.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Takochu was a work-in-progress stage editor for the Galaxy games (programmed in C#) owned and led by Shibboleet. However, due to the lack of motivation and issues with community drama, as Shibboleet had stated here: http://shibboleet.us.to/takochu.html, development was halted, but archived in case others wanted to work on it; of which no major revives have taken place, letting Whitehole remain as the main stage editor.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Petari&amp;diff=204</id>
		<title>Petari</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Petari&amp;diff=204"/>
		<updated>2023-03-05T02:55:03Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;Petari is the current and most progressed decompilation of Super Mario Galaxy, owned and led by Shibboleet, aiming to obtain a full 1:1 decompilation of the game&amp;#039;s main executable.  Its repository and all related information can be found here: https://github.com/shibbo/Petari&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petari is the current and most progressed decompilation of Super Mario Galaxy, owned and led by Shibboleet, aiming to obtain a full 1:1 decompilation of the game&#039;s main executable.&lt;br /&gt;
&lt;br /&gt;
Its repository and all related information can be found here: https://github.com/shibbo/Petari&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=User:MasterLuma&amp;diff=202</id>
		<title>User:MasterLuma</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=User:MasterLuma&amp;diff=202"/>
		<updated>2023-03-05T02:49:29Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An admin of the MarioGalaxy wiki.&lt;br /&gt;
&lt;br /&gt;
Super Mario Galaxy and Wii modding enthusiast.&lt;br /&gt;
&lt;br /&gt;
Proud owner of a Complete-In-Box RVT-R Reader Wii Development Unit with a Nintendo-issued RVT-R &amp;quot;Ver.2&amp;quot; Wii Menu Install Disc, various retail Wii Repair Discs, and a &#039;non-original&#039; USB Gecko.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wen moding, alwayz praktis [https://marcan.st/2011/01/safe-hacking/ safe hex]!&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=SMG2_Wii_Bricker&amp;diff=201</id>
		<title>SMG2 Wii Bricker</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=SMG2_Wii_Bricker&amp;diff=201"/>
		<updated>2023-03-05T02:44:19Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG2 Wii Bricker was a project developed by Galaxy Master, starting in mid-2021; with the idea originating and with testing help from Master Luma, that Error 003 bricks the Wii the Riivolution-style patch is run on (initiated through SMG2, when you first press the A button on the Wii remote to have Mario jump).&lt;br /&gt;
&lt;br /&gt;
It does this by using various exploits (created by Galaxy Master) of and through the Wii&#039;s IOS to access the Wii&#039;s SEEPROM to add the Korean crypto key, which causes the Error 003 brick on non-Korean Wiis.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of this patch, none of its contents will be publically released. However, a demonstration video from Master Luma is seen here:&lt;br /&gt;
https://youtu.be/x8EdMdGHz2M&lt;br /&gt;
&lt;br /&gt;
This project was proof of concept more than anything. Future updates and or different brick methods for the project may happen.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=SMG2_Wii_Bricker&amp;diff=200</id>
		<title>SMG2 Wii Bricker</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=SMG2_Wii_Bricker&amp;diff=200"/>
		<updated>2023-03-05T02:40:47Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;SMG2 Wii Bricker was a project developed by Galaxy Master; with the idea originating and with testing help from Master Luma, that Error 003 bricks the Wii the Riivolution-style patch is run on.  It does this by using various exploits (created by Galaxy Master) of and through the Wii&amp;#039;s IOS to access the Wii&amp;#039;s SEEPROM to add the Korean crypto key, which causes the Error 003 brick on non-Korean Wiis.  Due to the nature of this patch, none of its contents will be publically...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG2 Wii Bricker was a project developed by Galaxy Master; with the idea originating and with testing help from Master Luma, that Error 003 bricks the Wii the Riivolution-style patch is run on.&lt;br /&gt;
&lt;br /&gt;
It does this by using various exploits (created by Galaxy Master) of and through the Wii&#039;s IOS to access the Wii&#039;s SEEPROM to add the Korean crypto key, which causes the Error 003 brick on non-Korean Wiis.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of this patch, none of its contents will be publically released. However, a demonstration video from Master Luma is seen here:&lt;br /&gt;
https://youtu.be/x8EdMdGHz2M&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=List_of_mods&amp;diff=198</id>
		<title>List of mods</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=List_of_mods&amp;diff=198"/>
		<updated>2023-03-05T02:34:41Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Functionality mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod !! Creator !! Link&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario Galaxy 2 multiplayer]] || [[User:GalaxyMaster|Galaxy Master]] || https://github.com/MasterofGalaxies/smg2-multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod !! Creator !! Link&lt;br /&gt;
|-&lt;br /&gt;
| [[Neo Mario Galaxy]] || Aurum et al. || https://aurumsmods.com/nmg&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario Galaxy 2.5]] || Super Mario Galaxy 2.5 Team || (too many damn places)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code Modifications ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod !! Creator !! Link&lt;br /&gt;
|-&lt;br /&gt;
| [[Galaxy Level Engine]] || Super Hackio Inc. || https://github.com/SuperHackio/GalaxyLevelEngine&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Template]] || Aurum et al. || https://github.com/SunakazeKun/SMG2-Project-Template&lt;br /&gt;
|-&lt;br /&gt;
| [[SMG2 Wii Bricker]] || Galaxy Master || unavailable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=List_of_mods&amp;diff=197</id>
		<title>List of mods</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=List_of_mods&amp;diff=197"/>
		<updated>2023-03-05T02:33:08Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* Code Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Functionality mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod !! Creator !! Link&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario Galaxy 2 multiplayer]] || [[User:GalaxyMaster|Galaxy Master]] || https://github.com/MasterofGalaxies/smg2-multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod !! Creator !! Link&lt;br /&gt;
|-&lt;br /&gt;
| [[Neo Mario Galaxy]] || Aurum et al. || https://aurumsmods.com/nmg&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mario Galaxy 2.5]] || Super Mario Galaxy 2.5 Team || (too many damn places)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod !! Creator !! Link&lt;br /&gt;
|-&lt;br /&gt;
| [[Galaxy Level Engine]] || Super Hackio Inc. || https://github.com/SuperHackio/GalaxyLevelEngine&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Template]] || Aurum et al. || https://github.com/SunakazeKun/SMG2-Project-Template&lt;br /&gt;
|-&lt;br /&gt;
| [[SMG2 Wii Bricker]] || Galaxy Master || unavailable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Neo_Mario_Galaxy&amp;diff=193</id>
		<title>Neo Mario Galaxy</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Neo_Mario_Galaxy&amp;diff=193"/>
		<updated>2023-03-05T02:23:25Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;Neo Mario Galaxy is a 1 world hack for Super Mario Galaxy 2, led by Aurum (known by other aliases such as SunakazeKun, DerAurumBurger).  Neo Mario Galaxy is considered to be the first complete, and quality 1 world hack for either Galaxy game, featuring fully custom levels with custom models, cameras, music, code, and more.  Development for the hack is believed to have begun as early as 2014, with the inspiration and ideas having been birthed on the Kuribo64 forums by its...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo Mario Galaxy is a 1 world hack for Super Mario Galaxy 2, led by Aurum (known by other aliases such as SunakazeKun, DerAurumBurger).&lt;br /&gt;
&lt;br /&gt;
Neo Mario Galaxy is considered to be the first complete, and quality 1 world hack for either Galaxy game, featuring fully custom levels with custom models, cameras, music, code, and more.&lt;br /&gt;
&lt;br /&gt;
Development for the hack is believed to have begun as early as 2014, with the inspiration and ideas having been birthed on the Kuribo64 forums by its creator.&lt;br /&gt;
&lt;br /&gt;
Neo Mario Galaxy would then be hosted on a bplaced site, where it would then (several years later and after a few updated releases for the hack) be moved to its current page at: https://aurumsmods.com/nmg&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Whitehole&amp;diff=192</id>
		<title>Whitehole</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Whitehole&amp;diff=192"/>
		<updated>2023-03-05T02:13:53Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;Whitehole is the predecessor to Anarchy in the Galaxy (sometimes just referred to as Anarchy). Both computer programs were developed as stage editors for the Super Mario Galaxy games, where Whitehole added many more features and built-in tools, and most notably, a 3D rendering of the stages (which Anarchy lacked).  Development for Anarchy began sometime in early 2010 or 2011, some even believe before the 2nd Galaxy game came out, by a user(s) known as/by (???). The tool...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whitehole is the predecessor to Anarchy in the Galaxy (sometimes just referred to as Anarchy). Both computer programs were developed as stage editors for the Super Mario Galaxy games, where Whitehole added many more features and built-in tools, and most notably, a 3D rendering of the stages (which Anarchy lacked).&lt;br /&gt;
&lt;br /&gt;
Development for Anarchy began sometime in early 2010 or 2011, some even believe before the 2nd Galaxy game came out, by a user(s) known as/by (???). The tool gained popularity as the online Kuribo64 forums opened in 2012, which hosted many of the early Galaxy hacking scenes.&lt;br /&gt;
&lt;br /&gt;
Whitehole wouldn&#039;t begin development until 2012, when its earliest builds would be released to Kuribo64&#039;s uploader.&lt;br /&gt;
&lt;br /&gt;
From this day on; Whitehole, while other projects to replace it have occurred but all failed (Shibboleet&#039;s Takochu, and SuperHackio&#039;s Starlight, to name a few), still remains as the main stage editor for Galaxy hackers.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=181</id>
		<title>JSystem</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=JSystem&amp;diff=181"/>
		<updated>2023-03-04T02:00:48Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: /* JSys libraries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JSYSTEM&#039;&#039;&#039;, &#039;&#039;&#039;JSystem&#039;&#039;&#039;, or &#039;&#039;&#039;JSys&#039;&#039;&#039;, is a library used in some first party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
Different games use different versions of the JSys library.&lt;br /&gt;
&lt;br /&gt;
== Games that use JSys (in order of release) ==&lt;br /&gt;
&lt;br /&gt;
* Luigi&#039;s Mansion&lt;br /&gt;
* Pikmin&lt;br /&gt;
* Super Mario Sunshine&lt;br /&gt;
* The Legend of Zelda: The Wind Waker&lt;br /&gt;
* Mario Kart: Double Dash&lt;br /&gt;
* Pac-Man Vs.&lt;br /&gt;
* The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
* Pikmin 2&lt;br /&gt;
* Donkey Kong Jungle Beat&lt;br /&gt;
* The Legend of Zelda: Twilight Princess&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
* Link&#039;s Crossbow Training&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
* Super Mario Galaxy 2&lt;br /&gt;
* The Legend of Zelda: Skyward Sword&lt;br /&gt;
&lt;br /&gt;
== JSys libraries ==&lt;br /&gt;
&lt;br /&gt;
* J2DGraph&lt;br /&gt;
* J3DGraphAnimator&lt;br /&gt;
* J3DGraphBase&lt;br /&gt;
* JAudio&lt;br /&gt;
* JKernel&lt;br /&gt;
* JMap&lt;br /&gt;
* JMath&lt;br /&gt;
* JParticle&lt;br /&gt;
* JStudio&lt;br /&gt;
* JSupport&lt;br /&gt;
* JUtility&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=File:Mariogalaxy_ot_wii_030807.mp4&amp;diff=180</id>
		<title>File:Mariogalaxy ot wii 030807.mp4</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=File:Mariogalaxy_ot_wii_030807.mp4&amp;diff=180"/>
		<updated>2023-03-03T03:39:39Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Official Super Mario Galaxy E3 Demo trailer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official Super Mario Galaxy E3 Demo trailer.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Super_Mario_Galaxy_2.5&amp;diff=164</id>
		<title>Super Mario Galaxy 2.5</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Super_Mario_Galaxy_2.5&amp;diff=164"/>
		<updated>2022-08-21T16:42:58Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Mario Galaxy 2.5 was an early Super Mario Galaxy 2 modding scene community hack that started development around early 2012, until its death roughly 4 years later.&lt;br /&gt;
&lt;br /&gt;
About&lt;br /&gt;
&lt;br /&gt;
The people involved&lt;br /&gt;
&lt;br /&gt;
The assets made&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
Significance&lt;br /&gt;
&lt;br /&gt;
What the community took out of it&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Super_Mario_Galaxy_2.5&amp;diff=163</id>
		<title>Super Mario Galaxy 2.5</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Super_Mario_Galaxy_2.5&amp;diff=163"/>
		<updated>2022-08-21T03:36:23Z</updated>

		<summary type="html">&lt;p&gt;MasterLuma: Created page with &amp;quot;Super Mario Galaxy 2.5 was an early Super Mario Galaxy 2 modding scene community hack that started development around early 2012, until it&amp;#039;s death roughly 4 years later.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Mario Galaxy 2.5 was an early Super Mario Galaxy 2 modding scene community hack that started development around early 2012, until it&#039;s death roughly 4 years later.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
</feed>