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	<id>https://mariogalaxy.org/w/index.php?action=history&amp;feed=atom&amp;title=Anarchy_in_the_Galaxy</id>
	<title>Anarchy in the Galaxy - Revision history</title>
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	<updated>2026-05-13T14:45:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Anarchy_in_the_Galaxy&amp;diff=263&amp;oldid=prev</id>
		<title>GalaxyMaster at 19:44, 9 March 2023</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Anarchy_in_the_Galaxy&amp;diff=263&amp;oldid=prev"/>
		<updated>2023-03-09T19:44:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 9 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anarchy in the Galaxy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;Anarchy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) was &lt;/del&gt;the first public instance and release of a program capable of editing the Mario Galaxy games&#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Anarchy in the Galaxy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, sometimes known as simply &#039;&#039;&#039;&lt;/ins&gt;Anarchy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, is &lt;/ins&gt;the first public instance and release of a program capable of editing the Mario Galaxy games&#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anarchy is best known for its lack of a 3D renderer to view the stage(s) being edited, which Anarchy&amp;#039;s successor like Whitehole implemented when it would first be released not too long after. Hence, Anarchy is not recommended for current use in editing any of the Galaxy games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anarchy is best known for its lack of a 3D renderer to view the stage(s) being edited, which Anarchy&amp;#039;s successor like Whitehole implemented when it would first be released not too long after. Hence, Anarchy is not recommended for current use in editing any of the Galaxy games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A full list of Anarchy&amp;#039;s creators/contributors is still relatively unknown (given the nature of how old the program is and how little documented it was at the time). However, we have a general idea as to those who were directly or somewhat involved:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A full list of Anarchy&amp;#039;s creators/contributors is still relatively unknown (given the nature of how old the program is and how little documented it was at the time). However, we have a general idea as to those who were directly or somewhat involved:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-lorem ipsum&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-lorem ipsum&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Stage editors]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GalaxyMaster</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Anarchy_in_the_Galaxy&amp;diff=255&amp;oldid=prev</id>
		<title>MasterLuma: Created page with &quot;Anarchy in the Galaxy (Anarchy) was the first public instance and release of a program capable of editing the Mario Galaxy games&#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition.   Anarchy is best...&quot;</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Anarchy_in_the_Galaxy&amp;diff=255&amp;oldid=prev"/>
		<updated>2023-03-09T05:48:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Anarchy in the Galaxy (Anarchy) was the first public instance and release of a program capable of editing the Mario Galaxy games&amp;#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition.   Anarchy is best...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Anarchy in the Galaxy (Anarchy) was the first public instance and release of a program capable of editing the Mario Galaxy games&amp;#039; stage file data, with other functionalities and tools like BCSV editing. This allowed for simple edits to a stage and for the many early first custom levels of the Galaxy games, as seen throughout YouTube and the old Kuribo64 online forums (before and even especially during the Super Mario Galaxy 2.5 era) to come to fruition. &lt;br /&gt;
&lt;br /&gt;
Anarchy is best known for its lack of a 3D renderer to view the stage(s) being edited, which Anarchy&amp;#039;s successor like Whitehole implemented when it would first be released not too long after. Hence, Anarchy is not recommended for current use in editing any of the Galaxy games.&lt;br /&gt;
&lt;br /&gt;
A full list of Anarchy&amp;#039;s creators/contributors is still relatively unknown (given the nature of how old the program is and how little documented it was at the time). However, we have a general idea as to those who were directly or somewhat involved:&lt;br /&gt;
-lorem ipsum&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
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