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	<id>https://mariogalaxy.org/w/index.php?action=history&amp;feed=atom&amp;title=Development_Hardware</id>
	<title>Development Hardware - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mariogalaxy.org/w/index.php?action=history&amp;feed=atom&amp;title=Development_Hardware"/>
	<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;action=history"/>
	<updated>2026-05-04T18:48:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=99&amp;oldid=prev</id>
		<title>MasterLuma at 16:19, 16 August 2022</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=99&amp;oldid=prev"/>
		<updated>2022-08-16T16:19:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:19, 16 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For writing data to the various mediums mentioned in this page, GameCube game developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For a NPDP Reader, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=the%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer),-The%20little%20brother NPDP Writer] to write a disc image to a NPDP Cartridge. For a RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is also believed the RVT-R Writer is compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay. Although that has not been confirmed, given that a RVT-R Reader is backwards compatible with a NR Disc, similar to how a retail Wii (if it is the [https://wiibrew.org/wiki/RVL-001 RVL-001]/GameCube backwards compatible model) is backwards compatible with a retail GameCube disc, then this may help to prove that theory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For writing data to the various mediums mentioned in this page, GameCube game developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For a NPDP Reader, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=the%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer),-The%20little%20brother NPDP Writer] to write a disc image to a NPDP Cartridge. For a RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is also believed the RVT-R Writer is compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay. Although that has not been confirmed, given that a RVT-R Reader is backwards compatible with a NR Disc, similar to how a retail Wii (if it is the [https://wiibrew.org/wiki/RVL-001 RVL-001]/GameCube backwards compatible model) is backwards compatible with a retail GameCube disc, then this may help to prove that theory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once a game build is ready to be tested for retail release, a developer would write/burn a copy of that game disc image to a NR Disc or RVT-R Disc to then be handed over to their playtesters/debuggers. If they were happy with a build they played through and tested, a developer would then send that game build in to Nintendo for lotcheck, a process where Nintendo, given their tools and software, would further test the game build for issues like code vulnerabilities, bugs, ensuring proper formatting, etc., before it is ready to be handed over to their disc pressing factories where it is finally pressed to become a retail GameCube or Wii disc.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=94&amp;oldid=prev</id>
		<title>MasterLuma at 03:59, 16 August 2022</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=94&amp;oldid=prev"/>
		<updated>2022-08-16T03:59:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:59, 16 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page will contain mostly theories about how Super Mario Galaxy specifically may have gone from development to release, given our current knowledge about the real components and processes we do know developers had used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page will contain mostly theories about how Super Mario Galaxy specifically may have gone from development to release, given our current knowledge about the real &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical and strategic &lt;/ins&gt;components and processes we do know developers had used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various hardware for developing and testing games/game builds was made available to 3rd Party developers by Nintendo and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even presumably &lt;/del&gt;used by Nintendo themselves. For the GameCube, these were mostly units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, these were mostly units with model numbers starting with &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is believed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various hardware for developing and testing games/game builds was made available to 3rd Party developers by Nintendo and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;used by Nintendo themselves. For the GameCube, these were mostly units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, these were mostly units with model numbers starting with &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is believed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy (referenced internally by Nintendo at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;time as &quot;MarioGalaxy/Super Mario Revolution&quot;, to name a few) was being developed early alongside the Wii&#039;s development &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well&lt;/del&gt;, there is a chance physical media exists or once existed for the game on either a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NPDP%20development%20options.-,NR%20Disc%20(DOT%2D003),-The%20Gamecube%20NR NR Disc] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=a%20physical%20disc.-,NPDP%20cartridges%20(GCT%2D0300),-The%20cartridge%20consists NPDP Cartridge] and was thus playable on a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NR%2DReader%20consoles.-,NR%20Reader,-The%20Gamecube%20NR NR Reader] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=GW/NPDP%2DSW).-,NPDP%20Reader%20Console,-Later%20on%20in NPDP Reader]; possibly the only official instance in which the game was playable in the GameCube assembly line of (development) hardware.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy (referenced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes/&lt;/ins&gt;internally by Nintendo at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;time as &quot;MarioGalaxy/Super Mario Revolution&quot;, to name a few) was being developed early alongside the Wii&#039;s development &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/ins&gt;there is a chance physical media exists or once existed for the game on either a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NPDP%20development%20options.-,NR%20Disc%20(DOT%2D003),-The%20Gamecube%20NR NR Disc] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=a%20physical%20disc.-,NPDP%20cartridges%20(GCT%2D0300),-The%20cartridge%20consists NPDP Cartridge] and was thus playable on a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NR%2DReader%20consoles.-,NR%20Reader,-The%20Gamecube%20NR NR Reader] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=GW/NPDP%2DSW).-,NPDP%20Reader%20Console,-Later%20on%20in NPDP Reader]; possibly the only official instance in which the game was playable in the GameCube assembly line of (development) hardware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later into the game&amp;#039;s development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=out%20this%20post.-,RVT%2D001%20%2D%20NDEV,-The%20NDEV%20was NDEV] (the name likely standing for &amp;quot;NNGC Development&amp;quot;, further likely standing for &amp;quot;Nintendo Next Generation Console&amp;quot;, with references to this name in the various Wii/Revolution SDKs). With possibly dozens of digital debug/beta builds of the game built, and due to the NDEV&amp;#039;s lack of an optical disc drive; disc images would have to be emulated on a PC Host streaming to a NDEV, with the host running the needed software provided in the Wii/Revolution SDK(s). Given this, there are chances that those digital debug/beta builds of the game, or even the renowned [[E3 demo|2006 E3 Demo]] existed or still exist, depending on how Nintendo treats their old &amp;#039;classified&amp;#039; game files and software.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later into the game&amp;#039;s development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=out%20this%20post.-,RVT%2D001%20%2D%20NDEV,-The%20NDEV%20was NDEV] (the name likely standing for &amp;quot;NNGC Development&amp;quot;, further likely standing for &amp;quot;Nintendo Next Generation Console&amp;quot;, with references to this name in the various Wii/Revolution SDKs). With possibly dozens of digital debug/beta builds of the game built, and due to the NDEV&amp;#039;s lack of an optical disc drive; disc images would have to be emulated on a PC Host streaming to a NDEV, with the host running the needed software provided in the Wii/Revolution SDK(s). Given this, there are chances that those digital debug/beta builds of the game, or even the renowned [[E3 demo|2006 E3 Demo]] existed or still exist, depending on how Nintendo treats their old &amp;#039;classified&amp;#039; game files and software.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible the 2006 E3 Demo of the game was played on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/del&gt;a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=Guide%20%2D%20Redump%20Wiki-,RVT%2D005%20%2D%20RVT%2DH%20(Hard%20drive),-The%20RVT%2DH RVT-H Reader] (which would have been easier for Nintendo to set up since they could have just simply copied the needed files to the internal HDD, instead of wasting a RVT-R Disc, which this unit was great for developers testing early builds of their games on) or on a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=it%3A%20NDEV%20%2D%20RGDWiki-,RVT%2D002%20%2D%20RVT%2DR%20Reader%20(Optical%20Drive),-In%20order%20for RVT-R Reader] burned to an optical [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=the%20Wii%20used.-,RVT%2D004%20%2D%20RVT%2DR%20Single%20Layer%20Disc,-Similar%20to%20the RVT-R Disc]; with the latter being the more probable, as it&#039;s more economic to test showcase (and especially close retail builds) on disc media, as would the consumer would do with their retail Wii using retail release game discs.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible the 2006 E3 Demo of the game was played on a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=Guide%20%2D%20Redump%20Wiki-,RVT%2D005%20%2D%20RVT%2DH%20(Hard%20drive),-The%20RVT%2DH RVT-H Reader] (which would have been easier for Nintendo to set up since they could have just simply copied the needed files to the internal HDD, instead of wasting a RVT-R Disc, which this unit was great for developers testing early builds of their games on) or on a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=it%3A%20NDEV%20%2D%20RGDWiki-,RVT%2D002%20%2D%20RVT%2DR%20Reader%20(Optical%20Drive),-In%20order%20for RVT-R Reader] burned to an optical [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=the%20Wii%20used.-,RVT%2D004%20%2D%20RVT%2DR%20Single%20Layer%20Disc,-Similar%20to%20the RVT-R Disc]; with the latter being the more probable, as it&#039;s more economic to test showcase (and especially close retail builds) on disc media, as would the consumer would do with their retail Wii using retail release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii &lt;/ins&gt;game discs.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given the nature of how a RVT-H Reader is able to play its games, many who have been lucky enough to find and buy one of these units online in places like [https://www.ebay.com/ Ebay], have been able to find disc images left in their Hard Drives, likely by a previous owner or developer who once worked with that unit. Many previously undumped or even completely unknown games/game builds and software have been dumped and properly preserved this way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given the nature of how a RVT-H Reader is able to play its games, many who have been lucky enough to find and buy one of these units online in places like [https://www.ebay.com/ Ebay], have been able to find disc images left in their Hard Drives, likely by a previous owner or developer who once worked with that unit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and maybe forgot to remove any digital content on it&lt;/ins&gt;. Many previously undumped or even completely unknown games/game builds and software have been dumped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from these units &lt;/ins&gt;and properly preserved this way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For writing data to the various mediums mentioned in this page, GameCube game developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For a NPDP Reader, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=the%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer),-The%20little%20brother NPDP Writer] to write a disc image to a NPDP Cartridge. For a RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is also believed the RVT-R Writer is compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay. Although that has not been confirmed, given that a RVT-R Reader is backwards compatible with a NR Disc, similar to how a retail Wii (if it is the [https://wiibrew.org/wiki/RVL-001 RVL-001]/GameCube backwards compatible model) is backwards compatible with a retail GameCube disc, then this may help to prove that theory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For writing data to the various mediums mentioned in this page, GameCube game developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For a NPDP Reader, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=the%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer),-The%20little%20brother NPDP Writer] to write a disc image to a NPDP Cartridge. For a RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is also believed the RVT-R Writer is compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay. Although that has not been confirmed, given that a RVT-R Reader is backwards compatible with a NR Disc, similar to how a retail Wii (if it is the [https://wiibrew.org/wiki/RVL-001 RVL-001]/GameCube backwards compatible model) is backwards compatible with a retail GameCube disc, then this may help to prove that theory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=93&amp;oldid=prev</id>
		<title>MasterLuma at 03:33, 16 August 2022</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=93&amp;oldid=prev"/>
		<updated>2022-08-16T03:33:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:33, 16 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This page will contain mostly theories about how Super Mario Galaxy specifically may have gone from development to release, given our current knowledge about the real components and processes we do know developers had used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various hardware for developing and testing games/game builds was made available to 3rd Party developers by Nintendo and even presumably used by Nintendo themselves. For the GameCube, these were mostly units with model numbers starting with &amp;quot;DOT&amp;quot; instead of the retail &amp;quot;DOL&amp;quot;. For the Wii, these were mostly units with model numbers starting with &amp;quot;RVT&amp;quot; instead of the retail &amp;quot;RVL&amp;quot;. It is believed the &amp;quot;T&amp;quot; in these model numbers stands for &amp;quot;Tool&amp;quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various hardware for developing and testing games/game builds was made available to 3rd Party developers by Nintendo and even presumably used by Nintendo themselves. For the GameCube, these were mostly units with model numbers starting with &amp;quot;DOT&amp;quot; instead of the retail &amp;quot;DOL&amp;quot;. For the Wii, these were mostly units with model numbers starting with &amp;quot;RVT&amp;quot; instead of the retail &amp;quot;RVL&amp;quot;. It is believed the &amp;quot;T&amp;quot; in these model numbers stands for &amp;quot;Tool&amp;quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy (referenced internally by Nintendo at the time as &quot;MarioGalaxy/Super Mario Revolution&quot;) was being developed early alongside the Wii&#039;s development as well, there is a chance physical media exists or once existed for the game on either a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NPDP%20development%20options.-,NR%20Disc%20(DOT%2D003),-The%20Gamecube%20NR NR Disc] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=a%20physical%20disc.-,NPDP%20cartridges%20(GCT%2D0300),-The%20cartridge%20consists NPDP Cartridge] and was thus playable on a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NR%2DReader%20consoles.-,NR%20Reader,-The%20Gamecube%20NR NR Reader] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=GW/NPDP%2DSW).-,NPDP%20Reader%20Console,-Later%20on%20in NPDP Reader]; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy (referenced internally by Nintendo at the time as &quot;MarioGalaxy/Super Mario Revolution&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, to name a few&lt;/ins&gt;) was being developed early alongside the Wii&#039;s development as well, there is a chance physical media exists or once existed for the game on either a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NPDP%20development%20options.-,NR%20Disc%20(DOT%2D003),-The%20Gamecube%20NR NR Disc] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=a%20physical%20disc.-,NPDP%20cartridges%20(GCT%2D0300),-The%20cartridge%20consists NPDP Cartridge] and was thus playable on a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NR%2DReader%20consoles.-,NR%20Reader,-The%20Gamecube%20NR NR Reader] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=GW/NPDP%2DSW).-,NPDP%20Reader%20Console,-Later%20on%20in NPDP Reader]; possibly the only official instance in which the game was playable in the GameCube assembly line of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(development) &lt;/ins&gt;hardware&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later into the game&#039;s development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=out%20this%20post.-,RVT%2D001%20%2D%20NDEV,-The%20NDEV%20was NDEV] (the name likely standing for &quot;NNGC Development&quot;, further likely standing for &quot;Nintendo Next Generation Console&quot;, with references to this name in the various Wii/Revolution SDKs). With possibly dozens of digital debug/beta builds of the game built, and due to the NDEV&#039;s lack of an optical disc drive; disc images would have to be emulated on a PC Host streaming to a NDEV, with the host running the needed software provided in the Wii/Revolution SDK(s). Given this, there are chances that those digital debug/beta builds of the game, or even the renowned [[E3 demo|2006 E3 Demo]] existed or still exist, depending on how Nintendo treats their old &#039;classified&#039; game files and software&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s development, and as the Wii also neared its more final, retail form, further development and testing &lt;/del&gt;of the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely took place &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the main Wii development units, the &lt;/del&gt;[https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out&lt;/del&gt;%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20this&lt;/del&gt;%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20post.&lt;/del&gt;-,RVT%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2D001&lt;/del&gt;%20%2D%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20NDEV&lt;/del&gt;,-The%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20NDEV&lt;/del&gt;%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20was NDEV&lt;/del&gt;] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the name likely standing for &quot;NNGC Development&quot;, further likely standing &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;Nintendo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next Generation Console&quot;, with references &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this name in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various Wii/Revolution SDKs) with possibly dozens &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;digital debug/beta &lt;/del&gt;builds of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game built&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the NDEV&#039;s lack of &lt;/del&gt;an optical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disc drive&lt;/del&gt;; as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disc images would have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be emulated through the NDEV using provided software in the Wii/Revolution SDK&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Given this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are chances that those debug/beta builds of &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or even the renowned [[E3 demo|2006 E3 Demo]] existed or still exist&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is also possible &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2006 E3 Demo &lt;/ins&gt;of the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was played &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either a &lt;/ins&gt;[https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guide&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2D%20Redump%20Wiki&lt;/ins&gt;-,RVT%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2D005&lt;/ins&gt;%20%2D%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20RVT%2DH%20(Hard%20drive)&lt;/ins&gt;,-The%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20RVT&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2DH RVT-H Reader&lt;/ins&gt;] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which would have been easier &lt;/ins&gt;for Nintendo to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set up since they could have just simply copied the needed files to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal HDD, instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasting a RVT-R Disc, which this unit was great for developers testing early &lt;/ins&gt;builds of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their games on) or on a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=it%3A%20NDEV%20%2D%20RGDWiki-,RVT%2D002%20%2D%20RVT%2DR%20Reader%20(Optical%20Drive)&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-In%20order%20for RVT-R Reader] burned &lt;/ins&gt;to an optical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=the%20Wii%20used.-,RVT%2D004%20%2D%20RVT%2DR%20Single%20Layer%20Disc,-Similar%20to%20the RVT-R Disc]&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the latter being the more probable, &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s more economic &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test showcase &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and especially close retail builds&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on disc media&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as would &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consumer would do with their retail Wii using retail release &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discs&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is also possible &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2006 E3 Demo &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game was played on either &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=Guide%20%2D%20Redump%20Wiki-,RVT%2D005%20%2D%20RVT%2DH%20(Hard%20drive),-The%20RVT%2DH &lt;/del&gt;RVT-H Reader&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] (which would &lt;/del&gt;have been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easier for Nintendo &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set up since they could have just simply copied the needed files to the internal HDD) or on a &lt;/del&gt;[https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retroreversing&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nintendo-wii-development-kit/#:~:text=it%3A%20NDEV%20%2D%20RGDWiki-&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RVT%2D002%20%2D%20RVT%2DR%20Reader%20(Optical%20Drive),-In%20order%20for RVT-R Reader] burned &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an optical [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=the%20Wii%20used.-&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RVT%2D004%20%2D%20RVT%2DR%20Single%20Layer%20Disc,-Similar%20to%20the RVT-R Disc]; &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latter being the more probable, as it&#039;s more economic to test showcase (&lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially close retail &lt;/del&gt;builds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) on disc media, as would the consumer would do with their retail Wii&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nature &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/ins&gt;a RVT-H Reader &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is able to play its games, many who &lt;/ins&gt;have been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lucky enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find and buy one of these units online in places like &lt;/ins&gt;[https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ebay&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ebay]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find disc images left in their Hard Drives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely by a previous owner or developer who once worked &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that unit. Many previously undumped &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even completely unknown games/game &lt;/ins&gt;builds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and software have been dumped and properly preserved this way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the GameCube &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development hardware era, &lt;/del&gt;developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For the RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is believed the RVT-R Writer is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- although this &lt;/del&gt;has not been confirmed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For the NPDP Cartridges&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers would have used &lt;/del&gt;a [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retroreversing.com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamecube&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kit-hardware&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#:~:text=the%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer&lt;/del&gt;),&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-The%20little%20brother NPDP Writer]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For writing data to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various mediums mentioned in this page, &lt;/ins&gt;GameCube &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a NPDP Reader, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=&lt;/ins&gt;the&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer),-The%20little%20brother NPDP Writer] to write a disc image to a NPDP Cartridge. For a &lt;/ins&gt;RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;believed the RVT-R Writer is compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Although that &lt;/ins&gt;has not been confirmed, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given that a RVT-R Reader is backwards compatible with a NR Disc, similar to how &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retail Wii (if it is the &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiibrew&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/wiki&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RVL&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;001 RVL&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;001]&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube backwards compatible model&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is backwards compatible with a retail GameCube disc&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then this may help to prove that theory&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=86&amp;oldid=prev</id>
		<title>MasterLuma at 17:53, 15 August 2022</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=86&amp;oldid=prev"/>
		<updated>2022-08-15T17:53:58Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:53, 15 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development &lt;/del&gt;hardware was made available to 3rd Party developers by Nintendo and used by Nintendo themselves. For the GameCube, these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;included &lt;/del&gt;units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is &lt;/del&gt;&quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is believed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various hardware &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for developing and testing games/game builds &lt;/ins&gt;was made available to 3rd Party developers by Nintendo and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even presumably &lt;/ins&gt;used by Nintendo themselves. For the GameCube, these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were mostly &lt;/ins&gt;units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these were mostly units with model numbers starting with &lt;/ins&gt;&quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is believed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy was being developed early &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in tangent to &lt;/del&gt;the Wii&#039;s development, there is a chance physical media exists or once existed for the game either &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube &lt;/del&gt;NR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disc &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model &lt;/del&gt;DOT-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00?) &lt;/del&gt;or a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube &lt;/del&gt;NPDP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cartridge &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model DOT&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00?) &lt;/del&gt;and was thus playable on a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube &lt;/del&gt;NR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reader (model DOT&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;001&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a greenish&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teal GameCube with a special &lt;/del&gt;NR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disc only disc drive) &lt;/del&gt;or a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube &lt;/del&gt;NPDP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reader (model DOT&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00?&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a chunky redish GameCube with a &lt;/del&gt;NPDP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cartridge slot)&lt;/del&gt;; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(referenced internally by Nintendo at the time as &quot;MarioGalaxy/Super Mario Revolution&quot;) &lt;/ins&gt;was being developed early &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside &lt;/ins&gt;the Wii&#039;s development &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well&lt;/ins&gt;, there is a chance physical media exists or once existed for the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;either a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NPDP%20development%20options.-,&lt;/ins&gt;NR&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%20Disc%20&lt;/ins&gt;(DOT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%2D003),&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The%20Gamecube%20NR NR Disc] &lt;/ins&gt;or a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=a%20physical%20disc.-,&lt;/ins&gt;NPDP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%20cartridges%20&lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GCT%2D0300),&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The%20cartridge%20consists NPDP Cartridge] &lt;/ins&gt;and was thus playable on a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=&lt;/ins&gt;NR&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%2DReader%20consoles.&lt;/ins&gt;-,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NR%20Reader,&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The%20Gamecube%20NR &lt;/ins&gt;NR &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reader] &lt;/ins&gt;or a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=GW/&lt;/ins&gt;NPDP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%2DSW).&lt;/ins&gt;-,NPDP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%20Reader%20Console,-Later%20on%20in NPDP Reader]&lt;/ins&gt;; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later into the game&#039;s development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the NDEV (the name likely standing for &quot;NNGC Development&quot;, further likely standing for &quot;Nintendo Next Generation Console&quot;, with references to this name in the various Wii/Revolution SDKs&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and with a model number of RVT-001, in the appearance of a black box&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;with possibly dozens of digital beta&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/debug &lt;/del&gt;builds of the game built, due to the NDEV&#039;s lack of an optical disc drive; as disc images would have to be emulated through the NDEV using provided software in the Wii/Revolution SDK(s).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later into the game&#039;s development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=out%20this%20post.-,RVT%2D001%20%2D%20NDEV,-The%20NDEV%20was &lt;/ins&gt;NDEV&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;(the name likely standing for &quot;NNGC Development&quot;, further likely standing for &quot;Nintendo Next Generation Console&quot;, with references to this name in the various Wii/Revolution SDKs) with possibly dozens of digital &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debug/&lt;/ins&gt;beta builds of the game built, due to the NDEV&#039;s lack of an optical disc drive; as disc images would have to be emulated through the NDEV using provided software in the Wii/Revolution SDK(s)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Given this, there are chances that those debug/beta builds of the game, or even the renowned [[E3 demo|2006 E3 Demo]] existed or still exist&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible the 2006 E3 Demo of the game was played on either &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;RVT-H Reader (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model RVT-005, a red faceplate Wii with an &lt;/del&gt;internal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hard Drive instead of an optical disc drive&lt;/del&gt;) or on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;RVT&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-R Reader &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model RVT&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;002, a green faceplate Wii with an &lt;/del&gt;RVT-R &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disc and NR Disc backwards compatible disc drive only) &lt;/del&gt;burned to an optical RVT-R Disc &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(model RVT-004(-01)). With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last &lt;/del&gt;being the more probable, as it&#039;s more economic to test showcase (or especially retail builds) on disc media, as would the consumer would do with their retail Wii.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible the 2006 E3 Demo of the game was played on either &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=Guide%20%2D%20Redump%20Wiki-,RVT%2D005%20%2D%20RVT%2DH%20(Hard%20drive),-The%20RVT%2DH &lt;/ins&gt;RVT-H Reader&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which would have been easier for Nintendo to set up since they could have just simply copied the needed files to the &lt;/ins&gt;internal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HDD&lt;/ins&gt;) or on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=it%3A%20NDEV%20%2D%20RGDWiki-,&lt;/ins&gt;RVT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%2D002%20%2D%20RVT%2DR%20Reader%20&lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Optical%20Drive),&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In%20order%20for &lt;/ins&gt;RVT-R &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reader] &lt;/ins&gt;burned to an optical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=the%20Wii%20used.-,RVT%2D004%20%2D%20RVT%2DR%20Single%20Layer%20Disc,-Similar%20to%20the &lt;/ins&gt;RVT-R Disc&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]; with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter &lt;/ins&gt;being the more probable, as it&#039;s more economic to test showcase (or especially &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close &lt;/ins&gt;retail builds) on disc media, as would the consumer would do with their retail Wii.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube development hardware era, developers would have used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;NR Disc &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burner &lt;/del&gt;to burn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;disc image&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(s) &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;NR Disc for it to have been playable on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;NR Reader &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube&lt;/del&gt;. For the RVT-R Reader, developers would have used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;RVT-R Writer to burn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;disc image&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(s) &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;RVT-R Disc. It is believed the RVT-R Writer is also compatible with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;NR Discs, assumed by the presence of a Mini DVD area &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;below &lt;/del&gt;the DVD-R bay&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Although &lt;/del&gt;this has not been confirmed. For the NPDP Cartridges, developers would have used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an NPDP GDEV unit (the main &lt;/del&gt;development/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debugging unit for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube development hardware era, developers would have used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR &lt;/ins&gt;NR Disc &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Writer] &lt;/ins&gt;to burn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;disc image to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;NR Disc for it to have been playable on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;NR Reader. For the RVT-R Reader, developers would have used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to &lt;/ins&gt;RVT-R Writer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;to burn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;disc image to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;RVT-R Disc. It is believed the RVT-R Writer is also compatible with NR Discs, assumed by the presence of a Mini DVD &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sized &lt;/ins&gt;area &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main &lt;/ins&gt;DVD-R &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sized &lt;/ins&gt;bay&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- although &lt;/ins&gt;this has not been confirmed. For the NPDP Cartridges, developers would have used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [https://www.retroreversing.com/gamecube-&lt;/ins&gt;development&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-kit-hardware&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#:~:text=&lt;/ins&gt;the&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,-The%20little%20brother NPDP Writer]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=85&amp;oldid=prev</id>
		<title>MasterLuma at 04:49, 15 August 2022</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=85&amp;oldid=prev"/>
		<updated>2022-08-15T04:49:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:49, 15 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various development hardware was made available to 3rd Party developers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;by Nintendo and used by Nintendo themselves. For the GameCube, these included units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, it is &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is believed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various development hardware was made available to 3rd Party developers by Nintendo and used by Nintendo themselves. For the GameCube, these included units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, it is &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is believed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy was being developed early in tangent to the Wii&amp;#039;s development, there is a chance physical media exists or once existed for the game either on a GameCube NR Disc (model DOT-00?) or a GameCube NPDP Cartridge (model DOT-00?) and was thus playable on a GameCube NR Reader (model DOT-001, a greenish-teal GameCube with a special NR Disc only disc drive) or a GameCube NPDP Reader (model DOT-00?, a chunky redish GameCube with a NPDP Cartridge slot); possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy was being developed early in tangent to the Wii&amp;#039;s development, there is a chance physical media exists or once existed for the game either on a GameCube NR Disc (model DOT-00?) or a GameCube NPDP Cartridge (model DOT-00?) and was thus playable on a GameCube NR Reader (model DOT-001, a greenish-teal GameCube with a special NR Disc only disc drive) or a GameCube NPDP Reader (model DOT-00?, a chunky redish GameCube with a NPDP Cartridge slot); possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible the 2006 E3 Demo of the game was played on either an RVT-H Reader (model RVT-005, a red faceplate Wii with an internal Hard Drive instead of an optical disc drive) or on an RVT-R Reader (model RVT-002, a green faceplate Wii with an RVT-R Disc and NR Disc backwards compatible disc drive only) burned to an optical RVT-R Disc (model RVT-004(-01)). With the last being the more probable, as it&amp;#039;s more economic to test showcase (or especially retail builds) on disc media, as would the consumer would do with their retail Wii.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible the 2006 E3 Demo of the game was played on either an RVT-H Reader (model RVT-005, a red faceplate Wii with an internal Hard Drive instead of an optical disc drive) or on an RVT-R Reader (model RVT-002, a green faceplate Wii with an RVT-R Disc and NR Disc backwards compatible disc drive only) burned to an optical RVT-R Disc (model RVT-004(-01)). With the last being the more probable, as it&amp;#039;s more economic to test showcase (or especially retail builds) on disc media, as would the consumer would do with their retail Wii.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the GameCube development hardware era, developers would have used an NR Disc burner to burn the disc image(s) to the NR Disc for it to have been playable on an NR Reader GameCube. For the RVT-R Reader, developers would have used an RVT-R Writer to burn the disc image(s) to the RVT-R Disc. It is believed the RVT-R Writer is also compatible with the NR Discs, assumed by the presence of a Mini DVD area below the DVD-R bay. Although this has not been confirmed. For the NPDP Cartridges, developers would have used an NPDP GDEV unit (the main development/debugging unit for the GameCube).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=84&amp;oldid=prev</id>
		<title>MasterLuma at 04:35, 15 August 2022</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=84&amp;oldid=prev"/>
		<updated>2022-08-15T04:35:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:35, 15 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various development hardware was made available to 3rd Party developers by Nintendo. For the GameCube, these included units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, it is &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assumed &lt;/del&gt;the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool, RVT = Revolution Tool).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various development hardware was made available to 3rd Party developers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;by Nintendo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and used by Nintendo themselves&lt;/ins&gt;. For the GameCube, these included units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, it is &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believed &lt;/ins&gt;the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Dolphin being the GameCube development codename)&lt;/ins&gt;, RVT = Revolution Tool &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Revolution being the Wii development codename)&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy was being developed early tangent to the Wii&#039;s development, there is a chance physical media exists or once existed for the game on a GameCube NR Disc (model DOT-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;003&lt;/del&gt;) or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;GameCube NPDP Cartridge (model DOT-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;004&lt;/del&gt;) and was thus playable on a GameCube NR Reader or GameCube NPDP Reader; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Super Mario Galaxy was being developed early &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;tangent to the Wii&#039;s development, there is a chance physical media exists or once existed for the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/ins&gt;on a GameCube NR Disc (model DOT-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00?&lt;/ins&gt;) or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;GameCube NPDP Cartridge (model DOT-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00?&lt;/ins&gt;) and was thus playable on a GameCube NR Reader &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(model DOT-001, a greenish-teal GameCube with a special NR Disc only disc drive) &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;GameCube NPDP Reader &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(model DOT-00?, a chunky redish GameCube with a NPDP Cartridge slot)&lt;/ins&gt;; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later into the game&#039;s development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the NDEV (the name likely standing for &quot;NNGC Development&quot;, further likely standing for &quot;Nintendo Next Generation Console&quot;, with references to this name in the various Wii/Revolution SDKs, and with a model number of RVT-001, in the appearance of a black box) and with possibly dozens of digital beta/debug builds of the game built, due to the NDEV&#039;s lack of an optical disc drive; as disc images would have to be emulated through the NDEV using provided software in the Wii/Revolution SDK(s).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is also possible the 2006 E3 Demo of the game was played on either an RVT-H Reader (model RVT-005, a red faceplate Wii with an internal Hard Drive instead of an optical disc drive) or on an RVT-R Reader (model RVT-002, a green faceplate Wii with an RVT-R Disc and NR Disc backwards compatible disc drive only) burned to an optical RVT-R Disc (model RVT-004(-01)). With the last being the more probable, as it&#039;s more economic to test showcase (or especially retail builds) on disc media, as would the consumer would do with their retail Wii&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
	<entry>
		<id>https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=20&amp;oldid=prev</id>
		<title>MasterLuma: Created page with &quot;Various development hardware was made available to 3rd Party developers by Nintendo. For the GameCube, these included units with model numbers starting with &quot;DOT&quot; instead of the retail &quot;DOL&quot;. For the Wii, it is &quot;RVT&quot; instead of the retail &quot;RVL&quot;. It is assumed the &quot;T&quot; in these model numbers stands for &quot;Tool&quot; (Ex. DOT = Dolphin Tool, RVT = Revolution Tool).  Since Super Mario Galaxy was being developed early tangent to the Wii&#039;s development, there is a chance physical medi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://mariogalaxy.org/w/index.php?title=Development_Hardware&amp;diff=20&amp;oldid=prev"/>
		<updated>2022-08-14T18:28:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Various development hardware was made available to 3rd Party developers by Nintendo. For the GameCube, these included units with model numbers starting with &amp;quot;DOT&amp;quot; instead of the retail &amp;quot;DOL&amp;quot;. For the Wii, it is &amp;quot;RVT&amp;quot; instead of the retail &amp;quot;RVL&amp;quot;. It is assumed the &amp;quot;T&amp;quot; in these model numbers stands for &amp;quot;Tool&amp;quot; (Ex. DOT = Dolphin Tool, RVT = Revolution Tool).  Since Super Mario Galaxy was being developed early tangent to the Wii&amp;#039;s development, there is a chance physical medi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Various development hardware was made available to 3rd Party developers by Nintendo. For the GameCube, these included units with model numbers starting with &amp;quot;DOT&amp;quot; instead of the retail &amp;quot;DOL&amp;quot;. For the Wii, it is &amp;quot;RVT&amp;quot; instead of the retail &amp;quot;RVL&amp;quot;. It is assumed the &amp;quot;T&amp;quot; in these model numbers stands for &amp;quot;Tool&amp;quot; (Ex. DOT = Dolphin Tool, RVT = Revolution Tool).&lt;br /&gt;
&lt;br /&gt;
Since Super Mario Galaxy was being developed early tangent to the Wii&amp;#039;s development, there is a chance physical media exists or once existed for the game on a GameCube NR Disc (model DOT-003) or the GameCube NPDP Cartridge (model DOT-004) and was thus playable on a GameCube NR Reader or GameCube NPDP Reader; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.&lt;/div&gt;</summary>
		<author><name>MasterLuma</name></author>
	</entry>
</feed>