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This page lists random, one-off unanswered questions about the games that don't merit an entire page by themselves. | |||
* Why are the [[/MovieData|MovieData]] [[cutscene]]s prerecorded instead of rendered live? | |||
** Theory: The MovieData cutscenes require the greater 128MB MEM2 present in the NDEV and RVT-H reader, and cannot be rendered with the 64MB MEM2 of the retail Wii. | |||
** Theory: The MovieData cutscenes lagged and did not run at 60 FPS when rendered. | |||
* If [[BDL]] existed since before SMG development started (it is used in [[Donkey Kong Jungle Beat]]), why do some early SMG models like DemoMario use BMD? |
Latest revision as of 10:40, 5 March 2023
This page lists random, one-off unanswered questions about the games that don't merit an entire page by themselves.
- Why are the MovieData cutscenes prerecorded instead of rendered live?
- Theory: The MovieData cutscenes require the greater 128MB MEM2 present in the NDEV and RVT-H reader, and cannot be rendered with the 64MB MEM2 of the retail Wii.
- Theory: The MovieData cutscenes lagged and did not run at 60 FPS when rendered.
- If BDL existed since before SMG development started (it is used in Donkey Kong Jungle Beat), why do some early SMG models like DemoMario use BMD?