Starlight: Difference between revisions
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(Created page with "Starlight was a WIP tool made by Super Hackio that ultimately was canned due to drama and others not working on the project. = Basic Info = Starlight's developers were: * Super Hackio (Lead Developer) * JuPaHe64 (3d renderer/graphics) * Someone (Object Database/misc) * Lord-Giganticus (Build scripts/misc) Much like Whitehole, Starlight needed to know where your Game's file were, and then could open the galaxy with basic info. Starlight had a feature where certain ani...") |
m (Protected "Starlight": Let's not cause more issues with this dead program. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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Revision as of 16:10, 9 March 2023
Starlight was a WIP tool made by Super Hackio that ultimately was canned due to drama and others not working on the project.
Basic Info
Starlight's developers were:
- Super Hackio (Lead Developer)
- JuPaHe64 (3d renderer/graphics)
- Someone (Object Database/misc)
- Lord-Giganticus (Build scripts/misc)
Much like Whitehole, Starlight needed to know where your Game's file were, and then could open the galaxy with basic info.
Starlight had a feature where certain animations like thomps falling, would actually play, it was very basic but it was an interesting concept.
The program had basic placement and moving features, and a handful of small things finished.
Bugs
Despite only being used by a handful of people, the program does have some interesting bugs.
- Certain models would NOT render correctly at ALL. (Likely due to GL_EditorFramework)
- It was possible to corrupt the BCSV by accident sometimes.
Other issues
Despite never being finished there are some technical non-bug issues worth noting.
- Starlight was on the DotNet Framework, which at the time was being phased out with NET 5 (and NET 6 on its way). Hack.IO has yet to be updated to NET 5,6,or 7.
- GL_EditorFramework (the 3d library) was a very old library (also stuck on DotNet Framework) and by the time JuPa "released" EditTK, Starlight had been canned.
- Had Starlight gotten more reviews from people outside the development team, it could've seen a public release.