Development Hardware: Difference between revisions

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Various development hardware was made available to 3rd Party developers by Nintendo and used by Nintendo themselves. For the GameCube, these included units with model numbers starting with "DOT" instead of the retail "DOL". For the Wii, it is "RVT" instead of the retail "RVL". It is believed the "T" in these model numbers stands for "Tool" (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).
Various hardware for developing and testing games/game builds was made available to 3rd Party developers by Nintendo and even presumably used by Nintendo themselves. For the GameCube, these were mostly units with model numbers starting with "DOT" instead of the retail "DOL". For the Wii, these were mostly units with model numbers starting with "RVT" instead of the retail "RVL". It is believed the "T" in these model numbers stands for "Tool" (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).


Since Super Mario Galaxy was being developed early in tangent to the Wii's development, there is a chance physical media exists or once existed for the game either on a GameCube NR Disc (model DOT-00?) or a GameCube NPDP Cartridge (model DOT-00?) and was thus playable on a GameCube NR Reader (model DOT-001, a greenish-teal GameCube with a special NR Disc only disc drive) or a GameCube NPDP Reader (model DOT-00?, a chunky redish GameCube with a NPDP Cartridge slot); possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.
Since Super Mario Galaxy (referenced internally by Nintendo at the time as "MarioGalaxy/Super Mario Revolution") was being developed early alongside the Wii's development as well, there is a chance physical media exists or once existed for the game on either a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NPDP%20development%20options.-,NR%20Disc%20(DOT%2D003),-The%20Gamecube%20NR NR Disc] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=a%20physical%20disc.-,NPDP%20cartridges%20(GCT%2D0300),-The%20cartridge%20consists NPDP Cartridge] and was thus playable on a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NR%2DReader%20consoles.-,NR%20Reader,-The%20Gamecube%20NR NR Reader] or a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=GW/NPDP%2DSW).-,NPDP%20Reader%20Console,-Later%20on%20in NPDP Reader]; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.


Later into the game's development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the NDEV (the name likely standing for "NNGC Development", further likely standing for "Nintendo Next Generation Console", with references to this name in the various Wii/Revolution SDKs, and with a model number of RVT-001, in the appearance of a black box) and with possibly dozens of digital beta/debug builds of the game built, due to the NDEV's lack of an optical disc drive; as disc images would have to be emulated through the NDEV using provided software in the Wii/Revolution SDK(s).
Later into the game's development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=out%20this%20post.-,RVT%2D001%20%2D%20NDEV,-The%20NDEV%20was NDEV] (the name likely standing for "NNGC Development", further likely standing for "Nintendo Next Generation Console", with references to this name in the various Wii/Revolution SDKs) with possibly dozens of digital debug/beta builds of the game built, due to the NDEV's lack of an optical disc drive; as disc images would have to be emulated through the NDEV using provided software in the Wii/Revolution SDK(s). Given this, there are chances that those debug/beta builds of the game, or even the renowned [[E3 demo|2006 E3 Demo]] existed or still exist.


It is also possible the 2006 E3 Demo of the game was played on either an RVT-H Reader (model RVT-005, a red faceplate Wii with an internal Hard Drive instead of an optical disc drive) or on an RVT-R Reader (model RVT-002, a green faceplate Wii with an RVT-R Disc and NR Disc backwards compatible disc drive only) burned to an optical RVT-R Disc (model RVT-004(-01)). With the last being the more probable, as it's more economic to test showcase (or especially retail builds) on disc media, as would the consumer would do with their retail Wii.
It is also possible the 2006 E3 Demo of the game was played on either a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=Guide%20%2D%20Redump%20Wiki-,RVT%2D005%20%2D%20RVT%2DH%20(Hard%20drive),-The%20RVT%2DH RVT-H Reader] (which would have been easier for Nintendo to set up since they could have just simply copied the needed files to the internal HDD) or on a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=it%3A%20NDEV%20%2D%20RGDWiki-,RVT%2D002%20%2D%20RVT%2DR%20Reader%20(Optical%20Drive),-In%20order%20for RVT-R Reader] burned to an optical [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=the%20Wii%20used.-,RVT%2D004%20%2D%20RVT%2DR%20Single%20Layer%20Disc,-Similar%20to%20the RVT-R Disc]; with the latter being the more probable, as it's more economic to test showcase (or especially close retail builds) on disc media, as would the consumer would do with their retail Wii.


In the GameCube development hardware era, developers would have used an NR Disc burner to burn the disc image(s) to the NR Disc for it to have been playable on an NR Reader GameCube. For the RVT-R Reader, developers would have used an RVT-R Writer to burn the disc image(s) to the RVT-R Disc. It is believed the RVT-R Writer is also compatible with the NR Discs, assumed by the presence of a Mini DVD area below the DVD-R bay. Although this has not been confirmed. For the NPDP Cartridges, developers would have used an NPDP GDEV unit (the main development/debugging unit for the GameCube).
In the GameCube development hardware era, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=NTSC)%209.-,NR%2DWriter,-The%20Gamecube%20NR NR Disc Writer] to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For the RVT-R Reader, developers would have used a [https://www.retroreversing.com/nintendo-wii-development-kit/#:~:text=unit%202.-,RVT%2D003%20%2D%20RVT%2DR%20Writer,-In%20order%20to RVT-R Writer] to burn a disc image to a RVT-R Disc. It is believed the RVT-R Writer is also compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay- although this has not been confirmed. For the NPDP Cartridges, developers would have used a [https://www.retroreversing.com/gamecube-development-kit-hardware/#:~:text=the%20NPDP%20cartridge.-,NPDP%2DSW%20(Single%20Writer),-The%20little%20brother NPDP Writer].

Revision as of 17:53, 15 August 2022

Various hardware for developing and testing games/game builds was made available to 3rd Party developers by Nintendo and even presumably used by Nintendo themselves. For the GameCube, these were mostly units with model numbers starting with "DOT" instead of the retail "DOL". For the Wii, these were mostly units with model numbers starting with "RVT" instead of the retail "RVL". It is believed the "T" in these model numbers stands for "Tool" (Ex. DOT = Dolphin Tool (Dolphin being the GameCube development codename), RVT = Revolution Tool (Revolution being the Wii development codename)).

Since Super Mario Galaxy (referenced internally by Nintendo at the time as "MarioGalaxy/Super Mario Revolution") was being developed early alongside the Wii's development as well, there is a chance physical media exists or once existed for the game on either a NR Disc or a NPDP Cartridge and was thus playable on a NR Reader or a NPDP Reader; possibly the only official instance in which the game was playable in the GameCube assembly line of hardware.

Later into the game's development, and as the Wii also neared its more final, retail form, further development and testing of the game likely took place on the main Wii development units, the NDEV (the name likely standing for "NNGC Development", further likely standing for "Nintendo Next Generation Console", with references to this name in the various Wii/Revolution SDKs) with possibly dozens of digital debug/beta builds of the game built, due to the NDEV's lack of an optical disc drive; as disc images would have to be emulated through the NDEV using provided software in the Wii/Revolution SDK(s). Given this, there are chances that those debug/beta builds of the game, or even the renowned 2006 E3 Demo existed or still exist.

It is also possible the 2006 E3 Demo of the game was played on either a RVT-H Reader (which would have been easier for Nintendo to set up since they could have just simply copied the needed files to the internal HDD) or on a RVT-R Reader burned to an optical RVT-R Disc; with the latter being the more probable, as it's more economic to test showcase (or especially close retail builds) on disc media, as would the consumer would do with their retail Wii.

In the GameCube development hardware era, developers would have used a NR Disc Writer to burn a disc image to a NR Disc for it to have been playable on a NR Reader. For the RVT-R Reader, developers would have used a RVT-R Writer to burn a disc image to a RVT-R Disc. It is believed the RVT-R Writer is also compatible with NR Discs, assumed by the presence of a Mini DVD sized area within the main DVD-R sized bay- although this has not been confirmed. For the NPDP Cartridges, developers would have used a NPDP Writer.