Open questions: Difference between revisions
Jump to navigation
Jump to search
MasterLuma (talk | contribs) (Created page with "lorem ipsum") |
GalaxyMaster (talk | contribs) No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
This page lists random, one-off unanswered questions about the games that don't merit an entire page by themselves. | |||
* Why are the [[/MovieData|MovieData]] [[cutscene]]s prerecorded instead of rendered live? | |||
** Theory: The MovieData cutscenes require the greater 128MB MEM2 present in the NDEV and RVT-H reader, and cannot be rendered with the 64MB MEM2 of the retail Wii. | |||
** Theory: The MovieData cutscenes lagged and did not run at 60 FPS when rendered. | |||
* If [[BDL]] existed since before SMG development started (it is used in [[Donkey Kong Jungle Beat]]), why do some early SMG models like DemoMario use BMD? |
Latest revision as of 10:40, 5 March 2023
This page lists random, one-off unanswered questions about the games that don't merit an entire page by themselves.
- Why are the MovieData cutscenes prerecorded instead of rendered live?
- Theory: The MovieData cutscenes require the greater 128MB MEM2 present in the NDEV and RVT-H reader, and cannot be rendered with the 64MB MEM2 of the retail Wii.
- Theory: The MovieData cutscenes lagged and did not run at 60 FPS when rendered.
- If BDL existed since before SMG development started (it is used in Donkey Kong Jungle Beat), why do some early SMG models like DemoMario use BMD?