JSystem: Difference between revisions
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GalaxyMaster (talk | contribs) (→Known games that use JSystem (in order of release): Pikmin 1 and MKW don't use JSystem) |
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* Luigi's Mansion | * Luigi's Mansion | ||
* Super Mario Sunshine | * Super Mario Sunshine | ||
* The Legend of Zelda: The Wind Waker | * The Legend of Zelda: The Wind Waker | ||
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* Super Mario Galaxy | * Super Mario Galaxy | ||
* Link's Crossbow Training | * Link's Crossbow Training | ||
* Super Mario Galaxy 2 | * Super Mario Galaxy 2 | ||
* The Legend of Zelda: Skyward Sword | * The Legend of Zelda: Skyward Sword |
Latest revision as of 07:35, 10 January 2025
JSYSTEM, JSystem, or JSys, is a library used in some first-party 3D Nintendo games on the GameCube and Wii, including Super Mario Galaxy and Super Mario Galaxy 2.
Different games use different versions of the JSystem library.
Known games that use JSystem (in order of release)
- Luigi's Mansion
- Super Mario Sunshine
- The Legend of Zelda: The Wind Waker
- Mario Kart: Double Dash
- Pac-Man Vs.
- The Legend of Zelda: Four Swords Adventures
- Pikmin 2
- Donkey Kong Jungle Beat
- The Legend of Zelda: Twilight Princess
- Super Mario Galaxy
- Link's Crossbow Training
- Super Mario Galaxy 2
- The Legend of Zelda: Skyward Sword
Known JSystem libraries (in alphabetical order)
- J2DGraph
- J3DGraphAnimator
- J3DGraphBase
- J3DGraphLoader
- J3DU
- JAudio
- JAudio2
- JFramework
- JGadget
- JKernel
- JMap
- JMath
- JMessage
- JParticle
- JStage
- JStudio
- JSupport
- JUtility