Starlight: Difference between revisions

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m (Protected "Starlight": Let's not cause more issues with this dead program. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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Starlight was a WIP tool made by Super Hackio that ultimately was canned due to drama and others not working on the project.
'''Starlight''' is an incomplete stage editor made by Super Hackio that was ultimately was canceled due to drama and others not working on the project.


= Basic Info =
= Basic Info =
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* Someone (Object Database/misc)
* Someone (Object Database/misc)
* Lord-Giganticus (Build scripts/misc)
* Lord-Giganticus (Build scripts/misc)


Much like Whitehole, Starlight needed to know where your Game's file were, and then could open the galaxy with basic info.
Much like Whitehole, Starlight needed to know where your Game's file were, and then could open the galaxy with basic info.
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* GL_EditorFramework (the 3d library) was a very old library (also stuck on DotNet Framework) and by the time JuPa "released" EditTK, Starlight had been canned.
* GL_EditorFramework (the 3d library) was a very old library (also stuck on DotNet Framework) and by the time JuPa "released" EditTK, Starlight had been canned.
* Had Starlight gotten more reviews from people outside the development team, it could've seen a public release.
* Had Starlight gotten more reviews from people outside the development team, it could've seen a public release.
[[Category:Stage editors]]

Latest revision as of 19:39, 9 March 2023

Starlight is an incomplete stage editor made by Super Hackio that was ultimately was canceled due to drama and others not working on the project.

Basic Info

Starlight's developers were:

  • Super Hackio (Lead Developer)
  • JuPaHe64 (3d renderer/graphics)
  • Someone (Object Database/misc)
  • Lord-Giganticus (Build scripts/misc)

Much like Whitehole, Starlight needed to know where your Game's file were, and then could open the galaxy with basic info. Starlight had a feature where certain animations like thomps falling, would actually play, it was very basic but it was an interesting concept. The program had basic placement and moving features, and a handful of small things finished.

Bugs

Despite only being used by a handful of people, the program does have some interesting bugs.

  • Certain models would NOT render correctly at ALL. (Likely due to GL_EditorFramework)
  • It was possible to corrupt the BCSV by accident sometimes.

Other issues

Despite never being finished there are some technical non-bug issues worth noting.

  • Starlight was on the DotNet Framework, which at the time was being phased out with NET 5 (and NET 6 on its way). Hack.IO has yet to be updated to NET 5,6,or 7.
  • GL_EditorFramework (the 3d library) was a very old library (also stuck on DotNet Framework) and by the time JuPa "released" EditTK, Starlight had been canned.
  • Had Starlight gotten more reviews from people outside the development team, it could've seen a public release.