Resarc: Difference between revisions
Jump to navigation
Jump to search
GalaxyMaster (talk | contribs) mNo edit summary |
GalaxyMaster (talk | contribs) m (add category) |
||
Line 23: | Line 23: | ||
The Japanese comment translates to "Correspondence information with index and resource file's path name". ''hayakat'' is [[Takeshi Hayakawa]], the game's lead programmer. | The Japanese comment translates to "Correspondence information with index and resource file's path name". ''hayakat'' is [[Takeshi Hayakawa]], the game's lead programmer. | ||
[[Category:Internal tools]] |
Latest revision as of 07:35, 30 April 2023
Resarc is Nintendo's internal RARC archiver.
The existence of an internal tool for managing RARC archives is a basic assumption, but the name is known from /ObjectData/DemoMario.arc/demomario/demomario.xnim:
<?xml version="1.0" encoding="Shift_JIS" ?> <nim> <head> <create user="hayakat" host="" date="2006-01-11T18:52:56" source="Resource\dvdroot\ObjectData\DemoMario.arc" /> <title>DemoMario.xnim</title> <comment>インデックスとリソースファイルのパス名との対応情報</comment> <generator name="Resarc" version="1.5.3" /> </head> <body> <group name="demomario"> <name id="0">demomario/demomario.bmd</name> <name id="1">demomario/wait.bck</name> <name id="2">demomario/walk.bck</name> </group> </body> </nim>
The Japanese comment translates to "Correspondence information with index and resource file's path name". hayakat is Takeshi Hayakawa, the game's lead programmer.