Category:File formats
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In this category belongs all file formats that are used and supported in the Super Mario Galaxy games. Detailed information about a file format can be found by clicking on its file extension.
Extension | Magic | Class name | Games | Description |
---|---|---|---|---|
Common | ||||
arc | RARC | JKRArchive | both | JKernel archive |
szs | Yaz0 | JKRDecomp | both | SZS-compressed data |
szp | Yay0 | JKRDecomp | both | SZP-compressed data (Outdated) |
bcsv | n/a | JMapInfo | both | JMap flatbuffer data |
tbl | n/a | JMapInfo | both | Sorted JMap data |
bcam | n/a | JMapInfo | both | JMap camera data |
canm | ANDOCKAN ANDOCANM |
CameraAnim | both | Camera key frames |
gst | n/a | GhostPacket | both | Ghost movement |
pad | n/a | PadRecorder | SMG2 | Wiimote controls |
jpc | JPAC2-10 | JPAEmitterArchiveLoaderDataBase | both | JParticle container |
Texts | ||||
bmg | MESGbmg1 | ? | SMG1 | Binary message container |
msbt | MsgStdBn | LMS_Message | SMG2 | LMS text data |
msbf | MsgFlwBn | LMS_Flowchart | SMG2 | LMS flow data |
Models | ||||
kcl | n/a | KCollision | both | Collision mesh |
pa | n/a | JMapInfo | both | Collision attributes (BCSV) |
bdl | J3D2bdl4 | J3DModelData | both | J3D display lists |
bmd | J3D2bmd3 | J3DModelData | both | J3D model |
banmt | n/a | JMapInfo | both | Animation table (BCSV) |
bck | J3D1bck1 | J3DAnmTransformKey | both | J3D skeletal transformation (key) |
bca | J3D1bca1 | J3DAnmTransformFull | both | J3D skeletal transformation (full, not usable) |
btk | J3D1btk1 | J3DAnmTextureSRTKey | both | J3D texture animation |
brk | J3D1brk1 | J3DAnmTevRegKey | both | J3D TEV color animation |
btp | J3D1btp1 | J3DAnmTexPattern | both | J3D texture pattern animation |
bpk | J3D1bpk1 | J3DAnmColorKey | both | J3D color animation (key) |
bpa | J3D1bpa1 | J3DAnmColorFull | both | J3D color animation (full, not usable) |
bva | J3D1bva1 | J3DAnmVisibilityFull | both | J3D visibility animation (full) |
blk | J3D1blk1 | J3DAnmClusterKey | both | J3D cluster animation (key, not usable) |
bla | J3D1bla1 | J3DAnmClusterFull | both | J3D cluster animation (full, not usable) |
bxk | J3D1bxk1 | J3DAnmVtxColorKey | both | J3D vertex color animation (key, not usable) |
bxa | J3D1bxa1 | J3DAnmVtxColorFull | both | J3D vertex color animation (full, not usable) |
fur.txt | n/a | FurParam | both | Fur map parameters |
Image & video formats | ||||
bti | n/a | JUTTexture | both | JUtility image |
thp | THP0 | ? | SMG1 | Prerendered video |
Sound & audio formats | ||||
ast | STRM | JAIStream | both | JAudio stream |
bas | n/a | JAUSoundAnimation | both | Sound animation |
bms | n/a | JAISeq | both | JAudio music sequence |
aw | n/a | JASWaveArc | both | JAudio wave archive |
baa | AA_< | JAUAudioArcLoader | both | JAudio audio archive |
cit | n/a | ? | both | Chord information table |
bct | n/a | ? | both | Wii Remote sound info |
csw | n/a | ? | both | Wii Remote sound effect |
bme | n/a | ? | both | ? |
bmt | n/a | ? | both | ? |
brs | n/a | ? | both | ? |
Nintendo Ware for Revolution formats | ||||
tpl | n/a | nw4r::lyt::res::Picture | both | NW4R texture |
brlyt | RLYT | nw4r::lyt::Layout | both | NW4R layout structure |
brlan | RLAN | nw4r::lyt::AnimResource | both | NW4R layout animation |
brfnt | RFNT | nw4r::ut::ResFont | both | NW4R font |
Revolution formats | ||||
rso | n/a | RSO | both | Relocatable object file |
sel | n/a | RSO | both | RSO symbol export table |
arc | Uª8- | ? | both | U8 archive |
bnr | n/a | ? | both | Wii menu banner |
bwav | n/a | ? | both(?) | ? |